FoonLudum Dare ExplorerUsers → Yondermore

Yondermore

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
201841Combine 2 Incompatible Genres👥Winning Conditionjam3.001.503.003.505.00
201738A Small World👥This Game Will Die Eventually, and So Will Youjam5933.002.123.583.373.293.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Yondermore

LD38 — A Small World

Signal? by voxel 2017-05-10T17:02:42Z

The mechanism is nothing new, but accompanied with the sick aesthetic, the result is simply astonishing.

I want more of it!

The Treachery of Game Dev by ratking 2017-05-07T13:18:51Z

One of the neatest idea I ever seen in LD, and a very sly use of the theme. I especially love the sincerity in it, that sense of conversation between creators and audiences.

Cathode Way by garethiw 2017-05-10T16:38:43Z

A pretty neat twist on The Witness's formula, and the level design is undeniably clever! Among all the LD entries I have tried this time, this one hooked me the longest time.

One confirmed issue: the outer character will get stuck permanently upon exiting the screen if stand too close to the monitor.

Alone Together by Artylo 2017-05-07T16:36:01Z

Huh... a rare type of game one would expect in LD.

It's also one of the games that I always want to make! Since you did it one step ahead, congrats! I guess?

IMHO, the concept would be way more convincing if the game is multiplayer-based, which means all the dialogues were to be generated based on real-players' input.

This Game Will Die Eventually, and So Will You by Yondermore 2017-05-09T07:29:16Z

@eveningwayward I had doubt that people might not easily recognize its inherent connection with the theme, it is a relieve seeing that you can get it, thank you!

@ratking Yes, they will be seen (sort of) at some point of time.

By the way, all the mentioned issues are probably due to browser support, it should work fine on all major browsers though.

This Game Will Die Eventually, and So Will You by Yondermore 2017-05-16T13:34:25Z

@ponywolf It wasn't like this before, it flickers this much only because its day is nigh...

@grim @doodlebut That's an interesting way of interpretation, actually I never intended or expected it to be spooky... I can see why though and now I have started to like it this way, thanks for the feedback!

@celine-veltman Because of the core mechanism of this project is hidden in the backstage (which isn't that much visible to an individual player), so I was trying to keep the presentation part as minimal as possible including the sounds...

This Game Will Die Eventually, and So Will You by Yondermore 2017-05-16T13:34:25Z

*Deleted duplicated post*

This Game Will Die Eventually, and So Will You by Yondermore 2017-05-16T13:50:54Z

Speaking of the "mechanism" or "gameplay" of this project, I'll try to clarify it a little bit here (since it's quite black box-ish):

It is not and never supposed to be a message board thing as some players might think, furthermore, the message section is not the emphasis of this project.

As of now, I'd prefer to define it as an "online multiplayer game" with "undefined objectives" as well as an "end state". However, figuring out the mechanism requires close observation and communications with other players.

Discours sur la révolution by annagavaldakedavra 2017-05-10T16:04:08Z

It excites me every time to find something different in the scope of Ludum dare.

The Inner Lock by EveningWayward 2017-05-07T13:56:36Z

Superb atmosphere and sound design! Only one thing I'd like to argue is the voice-over, I thinks it somehow clarified the obscurity in this work and thereby narrowed its open-ended metaphor...

vijver by Celine Veltman 2017-05-16T14:26:35Z

A very contemplative experience, and it's great to see the less "gamey" part of ludum dare (although quite rarely). Thus, I have no problem with its lack of "gameplay" at all.