blinkenlights 2018-04-23 16:44
My ball got stuck bouncing horizontally XD #playerskills Like the idea, although I found controlling the paddle quite difficult. Perhaps I would've used transform.Translate instead of rigidbody2D.AddForce?
Foon → Ludum Dare Explorer → LD41 → Bullet Hell Breakout
By schizoid2k
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 519 | 3.10 | 21 | |
| Fun | 548 | 2.89 | 21 | |
| Innovation | 461 | 3.13 | 21 | |
| Theme | 415 | 3.44 | 21 | |
| Graphics | 446 | 3.00 | 21 | |
| Audio | 317 | 2.92 | 21 | |
| Humor | 1.60 | 16 | ||
| Mood | 612 | 2.34 | 18 |
My ball got stuck bouncing horizontally XD #playerskills Like the idea, although I found controlling the paddle quite difficult. Perhaps I would've used transform.Translate instead of rigidbody2D.AddForce?
I have a few minor issues with the game. Normally in games with a paddle that reflect bullets there is some control over the ball, for example if the ball hits the left side of the paddle it goes left. There is no such control in this game leading to the ball landing in one of only two or three places during the particular balls life. This also makes it much harder to hit any of the enemies with the ball, rather whether or not it hits any of them is entirely based on happenstance. My other issue with the game is the separation of the two game modes from breakout to bullet hell. Currently, it feels like the bullet hell game is just abruptly interrupting the breakout game without really fusing itself into it. Overall a decent game for this game jam.
Neat little game! I made something similar to this myself a few few months ago. The paddle moves a little fast in the breakout section. Maybe you could dynamically change speed between phases? Also, the paddle should probably start in the middle and the ball should be placed to bounce without the players input on startup. :]
@that-guy already covered all of my complaints about this game. I had fun playing it and would like to see it updated with better control.
interesting game gj!
This is an interesting idea for the theme! I would love to see this developed further. One thing I struggled with the game though is the instant transition to the bullet-hell mode. Most playthroughs I would die immediately as the mode started! It would be nice if the transition was a bit smoother for players like me. :) A good entry, keep making games!
It is an interesting idea. It was fun but the controls was very floaty and it changed to the shooter very abruptly.
The idea is good. The controls is not so good. The sounds are okay, but I would also have liked some music for the game. The graphics is fine, and they fit very well to the game idea. Over a fine LD game. Well done.
pretty fun! I got a top score of 61 after a bunch of plays. I like the parallax star background that moves with the paddle.
The acceleration on the paddle movement made it pretty frustrating to move. THere were some lag spikes.
A good idea, but the accelerating bat made it quite hard. The only way I could play reliably was to tap the keys to make the movement more linear.
I enjoyed the combination of multiple classic games, I think the controller movement could use some smoothing. the lag when trying to change directions caused me to lose more often then I would have with smoother movement
Good entry, my main grievances are the floaty controls and the fact that sometimes projectiles were impossible to dodge.
Very cool concept and with more time i feel this could be a really fun game. Aside from minor issue with control it was quite fun.