FoonLudum Dare ExplorerLD26 → Minia

Minia

By frigolit

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CategoryRankScoreCount
Fun124.04
Overall1003.78
Graphics1703.74
Humor2142.88
Mood3003.20
Theme7373.35
Innovation10142.44
Coolness147144

Comments

Florrpan 2013-04-28 15:50

Awesome!

unclejunkie 2013-04-28 16:47

great game, I liked the palette and exploding everything when reach exit.

kivifrewak 2013-04-28 17:16

Really fun level design, but how did you do this crumble animation? I liked it :)

frigolit 2013-04-28 18:51

Thank you! It's quite simple actually, i have a function called explode_tile_chain(x, y) which triggers a chain reaction of tile explosions, which just removes the tile, spawns particles and sets a timer for triggering explode_tile_chain(...) on the nearby tiles.
You can search for "explode_tile_chain" in the source code at http://frigolit.net/compo/ld26/game/main.js for details. Sorry about the horribly uncommented code though >_<

aaron4576 2013-04-28 20:54

Amazing game!

cybearg 2013-04-28 22:35

Alternate game title: I Wanna Be The Super Meat Alien

Very challenging platformer with solid controls an a neat visual style. It does everything it wants to/should do, so I say big thumbs up!

The way things blow into bits is very satisfying.

lerc 2013-04-28 22:56

Nice tough platformer. I think it would be improved if spikes were only deadly if you fell from above. brushing them on the side and dying feels a bit unfair when it happens.

crazi456 2013-04-29 07:41

Really fun, loved the art/animations!

Rasto 2013-04-29 08:49

like it, nut i stuck on level 5, maybe 6.. I cant jump so high..

dissonance 2013-04-29 10:01

Awesome! Love the exploding thing. Good job!

manuel777 2013-04-29 11:35

I liked more the splash of blood than winning itself :P

ede 2013-04-29 12:07

Great control feeling. Well executed!

linuus 2013-04-29 12:21

Cool! :)

rujomarco 2013-04-29 13:27

graphics and effects are really cool. (maybe i'd prefer to see the crude pixels instead of that antialias.)
nice entry btw!

mrspeaker 2013-04-29 15:05

Could use more particles.

I kid, I kid! Damn, so cool!

steveschnepp 2013-04-29 15:23

Awesome

norgg 2013-04-29 15:47

Haven't played any of the so-called "real" levels, but really enjoyed this.

arnaudmolle 2013-04-29 15:48

Cool, level design is fun.

luxorix 2013-04-30 07:37

This is not meatboy, this is greenboy! Good job!

matthias_zarzecki 2013-04-30 18:00

Solid platformer!

It looks a bit fuzzy - could that be as it auto-scales to screensize?

saintheiser 2013-05-01 02:56

Not bad. I very impressed with destruction effect when I beat the level.

But game collisions are mad. And disappearing blocks worked on random way =(

frigolit 2013-05-01 15:16

Thanks for the comments everyone!
The fuzziness/interpolation/antialiasing, which is indeed caused by the upscaling, I thought wasn't possible to disable at first and it isn't possible in Chrome, but in Firefox it is and I've fixed it in git (playable at http://frigolit.net/projects/minia/game), so when Chrome gets support for it it should work in that as well.
I didn't want to fix it in the LD-version since it changes how the game looks and could potentially be seen as breaking the rules.

messiano 2013-05-05 16:29

Awesome game, very fun. I liked the tight controls and checkpoint system. The difficult was well done, the only really difficult part was one spike jump which was sort kind of enraging. A death counter would be nice, as well as some BG music. Graphics are also nice.

oye-beto 2013-05-17 05:26

- It's fun!
- I like the graphics
- Not innovative
- I had to keep a hand on the R key because it's very difficult and I died often. I'd like it to auto restart or restart with any arrow key.
- It should't resize the screen to the window because it has low resolution.
- Please put a checkpoint at the beginning of the secret level :P
- I beated it the game but not the secret level (yet)
- I'd like to see the next version with sound

Great job. I'll check the source code because I want to learn to make games with HTML5

did you beat my game?

frigolit 2013-05-18 10:32

It should resize to the screen but it shouldn't get blurry, which has been fixed in the post-LD version (except in Chrome).
I regret not adding sound as well, would've done a lot for the game.

Thanks for the feedback! And nope, I haven't beaten your game yet :)

monxcleyrproductions 2013-05-19 11:10

This was awesome! Very solid controls and fantastic level design. For what it is I don't really have any complaints, aside from the lack of sound and music. The crumbling/explosions at the end of every level was always a very satisfying conclusion!

roupette 2013-05-19 11:16

Cute ! I wish I could run for a more nervous experience :).

ddrkirbyisq 2013-05-19 11:21

Yeah, sound would have done wonders here, but you already know that. Still, this is exactly how the tried-and-true LD staple platformer should be done. Very nice work. Difficulty was pretty good throughout, though there were one or two parts that were a little more unforgiving than I would have liked. An extra frame or two of time on the blue blocks would have been good, I think. Didn't make it all the way through the secret level, though I gave it my best go D:

paulsinnett 2013-05-20 17:51

Nice level design. The checkpoints came in just the right places. It could have some with some music and sound effects to round out the experience.

freezx 2013-05-20 17:51

Wow, this game is very fun and challenging! Great job