Florrpan 2013-04-28 15:50
Awesome!
Foon → Ludum Dare Explorer → LD26 → Minia
By frigolit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 12 | 4.04 | ||
| Overall | 100 | 3.78 | ||
| Graphics | 170 | 3.74 | ||
| Humor | 214 | 2.88 | ||
| Mood | 300 | 3.20 | ||
| Theme | 737 | 3.35 | ||
| Innovation | 1014 | 2.44 | ||
| Coolness | 1471 | 44 |
Awesome!
great game, I liked the palette and exploding everything when reach exit.
Really fun level design, but how did you do this crumble animation? I liked it :)
Thank you! It's quite simple actually, i have a function called explode_tile_chain(x, y) which triggers a chain reaction of tile explosions, which just removes the tile, spawns particles and sets a timer for triggering explode_tile_chain(...) on the nearby tiles.
You can search for "explode_tile_chain" in the source code at http://frigolit.net/compo/ld26/game/main.js for details. Sorry about the horribly uncommented code though >_<
Amazing game!
Alternate game title: I Wanna Be The Super Meat Alien
Very challenging platformer with solid controls an a neat visual style. It does everything it wants to/should do, so I say big thumbs up!
The way things blow into bits is very satisfying.
Nice tough platformer. I think it would be improved if spikes were only deadly if you fell from above. brushing them on the side and dying feels a bit unfair when it happens.
Really fun, loved the art/animations!
like it, nut i stuck on level 5, maybe 6.. I cant jump so high..
Awesome! Love the exploding thing. Good job!
I liked more the splash of blood than winning itself :P
Great control feeling. Well executed!
Cool! :)
graphics and effects are really cool. (maybe i'd prefer to see the crude pixels instead of that antialias.)
nice entry btw!
Could use more particles.
I kid, I kid! Damn, so cool!
Awesome
Haven't played any of the so-called "real" levels, but really enjoyed this.
Cool, level design is fun.
This is not meatboy, this is greenboy! Good job!
Solid platformer!
It looks a bit fuzzy - could that be as it auto-scales to screensize?
Not bad. I very impressed with destruction effect when I beat the level.
But game collisions are mad. And disappearing blocks worked on random way =(
Thanks for the comments everyone!
The fuzziness/interpolation/antialiasing, which is indeed caused by the upscaling, I thought wasn't possible to disable at first and it isn't possible in Chrome, but in Firefox it is and I've fixed it in git (playable at http://frigolit.net/projects/minia/game), so when Chrome gets support for it it should work in that as well.
I didn't want to fix it in the LD-version since it changes how the game looks and could potentially be seen as breaking the rules.
Awesome game, very fun. I liked the tight controls and checkpoint system. The difficult was well done, the only really difficult part was one spike jump which was sort kind of enraging. A death counter would be nice, as well as some BG music. Graphics are also nice.
- It's fun!
- I like the graphics
- Not innovative
- I had to keep a hand on the R key because it's very difficult and I died often. I'd like it to auto restart or restart with any arrow key.
- It should't resize the screen to the window because it has low resolution.
- Please put a checkpoint at the beginning of the secret level :P
- I beated it the game but not the secret level (yet)
- I'd like to see the next version with sound
Great job. I'll check the source code because I want to learn to make games with HTML5
did you beat my game?
It should resize to the screen but it shouldn't get blurry, which has been fixed in the post-LD version (except in Chrome).
I regret not adding sound as well, would've done a lot for the game.
Thanks for the feedback! And nope, I haven't beaten your game yet :)
This was awesome! Very solid controls and fantastic level design. For what it is I don't really have any complaints, aside from the lack of sound and music. The crumbling/explosions at the end of every level was always a very satisfying conclusion!
Cute ! I wish I could run for a more nervous experience :).
Yeah, sound would have done wonders here, but you already know that. Still, this is exactly how the tried-and-true LD staple platformer should be done. Very nice work. Difficulty was pretty good throughout, though there were one or two parts that were a little more unforgiving than I would have liked. An extra frame or two of time on the blue blocks would have been good, I think. Didn't make it all the way through the secret level, though I gave it my best go D:
Nice level design. The checkpoints came in just the right places. It could have some with some music and sound effects to round out the experience.
Wow, this game is very fun and challenging! Great job