Foon → Ludum Dare Explorer → Users → Frigolit
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Minia | compo | 100 | 3.78 | 4.04 | 2.44 | 3.35 | 3.74 | 2.88 | 3.20 | 44 |
Simple and cute little TD. Seemed quite balanced as well during the time I played it. Thumbs up!
Thank you! It's quite simple actually, i have a function called explode_tile_chain(x, y) which triggers a chain reaction of tile explosions, which just removes the tile, spawns particles and sets a timer for triggering explode_tile_chain(...) on the nearby tiles.
You can search for "explode_tile_chain" in the source code at http://frigolit.net/compo/ld26/game/main.js for details. Sorry about the horribly uncommented code though >_<
Thanks for the comments everyone!
The fuzziness/interpolation/antialiasing, which is indeed caused by the upscaling, I thought wasn't possible to disable at first and it isn't possible in Chrome, but in Firefox it is and I've fixed it in git (playable at http://frigolit.net/projects/minia/game), so when Chrome gets support for it it should work in that as well.
I didn't want to fix it in the LD-version since it changes how the game looks and could potentially be seen as breaking the rules.
Minimalistic in two ways really, simple game and no actual computer required if you were to build it as an actual circuit (although it might need some tweaks to work in reality).
As an electronics hobbyist I find this especially interesting (and amusing), keep up the very good work! :D