Good attempt for a first game jam game. For some constructive criticism.
- It would be nice to have an animation that better showed the range of the characters attack.
- The Shift look ahead thing was pretty janky, especially when letting it go. I stopped using it.
- 6 Waves seems pretty long when the game doesn't seem to change up the gameplay.
I liked the tree art. It would be nice if you could see it more during the game play. Well done, keep at it.
i like the idea, and concept of the game, it is very similar to mine to say the least.
the theme of the game is nice, and the assets are neat and well chosen. the only issue is that, the character's collider is just too big, which causes his movement to become effy. which in turn makes his attack miss a lot of the times.
which in turn causes the player to feel that, the range is too small (just my personal opnion, but i really dislike it when the attack range is just too short, to give it a more realistic look).
also, the lack of "feedback" (there is nothing that tells me the player that, my hit did land on the enemy or not) it is definitely something that, would be neat to have. (this one, combined with the inaccuracy of the weapon that got caused by the big collider of player, they just add up to create a generally less fun expereince).
besides that, the game is really neat. and i would totally love to see of your games. i like the idea of hold the line you do provide here and the concept of being a grim reaper, the movement itself is smooth which is neat, and controls are extremely responsive which is great. overall good job, and very well done for your first LD :)
maksym
2017-05-04 15:28
@grasswhopper Wow, thank you so much. Your feedback is very clear and helpful. You are totally right that there is only information about death not the hit. This is something I should implement but compo was hardcore for me so I forgot of course. You are another persone who says that "attack range" is too short so you guys must be right, it would probably feel more comfortable for the player. After this compo I started working on my art so my next games can feel better.
Thank you for your time. I appreciate!