FoonLudum Dare ExplorerLD39 → THE LIGHT TRAPPER

THE LIGHT TRAPPER

By trigonometric-games

View on ldjam.com

CategoryRankScoreCount
Overall8022.6522
Fun8082.3522
Innovation4902.9522
Theme6733.0522
Graphics7642.2922
Audio5592.1120
Humor5202.0715
Mood7462.4420

Comments

webster 2017-08-01 17:54

It's cool for a first game !

Little advice, it's not usefull to press shift to teleport, just teleport the player when the ball collide ;)

Don't be sorry, be proud of you ! cuz you made it alone ! :)

pedro-miranda 2017-08-01 17:54

Great concept, work a bit more on it and you'll have a great game to release, good job!

rapter 2017-08-01 17:57

Very nice for begin ! Good Game !

mrchippy 2017-08-01 18:03

Umm. I don't really know what I just went through but the idea was pretty good. Stuff like the game not restarting when you fall through holes and randomly getting stuck in the button on the last level are annoying but I think you are aware of them from your description. The piano that randomly started playing in my left ear on the last level was pretty good. Next time you should wait to apologize until after they download the game though. How horrible everything was is actually pretty entertaining so good job on that.

rocketship 2017-08-01 18:03

Congratulations on finishing your first game jam! Your game was actually pretty entertaining, especially when the shooting/teleporting mechanic came to play. You had some good ideas with puzzles, avoiding hazards with the shooting and so forth, so good job. Hope to see you at LD40!

g-o 2017-08-01 18:36

That banner is the most well designed low self-esteem banner I've seen XD I'll tell you what, it's nice for a first =] Graphics were pretty pleasing and the power bar was surprisingly smooth =]

Things to consider though - no game restart when falling (a simple invisible floor trigerring death would be enough). I had to walk a little (on thin air) to exhaust power to restart. Also a little weird design choice having the teleport all of a sudden, could be more challenging to make puzzles with it rather than using it as linear progression [even though the game's short].

I don't want you to deep dive of course but still I'd recommend reading about linear progressions and when they're good and when they're a little unnecessary.

nodex 2017-08-01 19:17

The mechanic felt good, but the first three levels were straight halls. I fell through the hole in one of the levels and the game didn't end so I had to close it. The forth level, on the other side, even though it was too short, it really showed what the game would be if it was ended, and I think that it has potential to be a lot of fun!

Really good job, and keep it up!

P.S: No need to say to say sorry or anything like that, it's fine xD

inappropriatename 2017-08-01 19:21

This was a nice idea! i think this was good for your first jam, it would be great if you continued to work on this further! The menu was a tad confusing, took me a minute or two to figure out you had to click on the title to start but thats the only issue i had. Loved the idea! looking forward to seeing what you make in the next LD!

shinmera 2017-08-01 19:34

If you had focused on a single mechanic, say the teleport stones, and then just made a good amount of puzzle levels around that, forcing you to manage your power resources, this could have turned out alright.

deke 2017-08-03 13:34

No need to be so hard on yourself dude. You had a very interesting idea here and even though the mechanics were flawed that doesn't mean this game couldn't become something really nice with enough time. You did a good :)

manumeq 2017-08-21 18:16

Good idea and well thought gameplay. The game itself is quite decent so don't apologize for it :). You need to work in the mechanics though, I was utterly unable to go through the second level since I can't find the way to teleport properly. Consider adding some kind of more explanatory tutorial. Good luck with the results!

almax 2017-08-21 21:43

Thought the game was only the title screen at first haha, spend a solid 30 seconds mashing buttons and clicking randomly before I finally clicked on the title. In future I recommend you use the standard "press any key to start" approach :)

Game was simple and easy to understand. While it didn't feel finished I could see potential in your puzzle ideas. For a first LD entry this is pretty good! I've failed harder and not even submitted in the past so kudos for actually getting this far! Game development isn't easy, but keep working at it and you'll make something you can be truly proud of!

See you at LD40!

dragojt 2017-08-21 22:19

I spend some time finding how to start hehe. It has a good base, so keep developing and good luck for the next jam :)