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Webster

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥INKreasejam6073.083.173.132.603.141.332.862.72

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Webster

LD39 — Running out of Power

Asteroids by MianaGames 2017-08-03T00:48:43Z

Nice game !

You must work on the reload spawn, I can play with no limit by staying in the bottom corner and spamming shot, waiting for a reload to come.

If you work it the way that reload always spawn at a X distance on the horizontal axis of the player, it will be way better !

Solar Snoop's Star Trek by tweedle 2017-08-02T17:40:19Z

Epic realisation ! i like the fact that you have to made one input to change range, give a good way to work on level design and make a good difficulty curve.

But on the graph, you shall put an "aura" like red and green, because in a first place i don't know that the green items were energy ^^

Reduce the obstacle's collisions box, sometimes i don't really hit them. (Don't touch the scoop, because taking energy will be too hard then)

But gg for this polish and atmosphere !

THE RISING OF THE MACHINES by GreepyBrainsDev 2017-08-01T20:53:56Z

Cool shooter arena !

But you shall put edge collider to your arena because we can disappear from the screen.

Buddies Bad Day by elit3dgaming 2017-08-03T00:42:12Z

Nice puzzle game, with a good learning !

But there is a thing, is that your enigma are too readable and linear, due to discretisation of the field and full refill, but the enigma just before the last one was interesting !

Simple idea : adding some hostile, that are moving each time the player is moving too (watch chuchu rocket) then player have to understand hostile pattern, and adapt the movement to it.

Nice work !

I Once Had Power by jackyjjc 2017-08-24T21:24:54Z

I don't understand your rank xD, sorry bro, but i trully had no fun playing your game, a lot of bug for such a simple game...

Only attack, no deep design, i just have to press space (and trully the attack is tooooo slow, then i just have to attack once and move to kill every ennemy)

There is no interesting choice, because i will always choose to reduce movement, because i don't give a fuck about it, because i can't run away. then health, because ennemy don't do a lot of damage....

then the waves have no spawn system. The AI is quite dumb, i don't know why they are not running after me....

Journey in the Dark by FurkanFS 2017-08-02T17:32:56Z

graphics cool, but no offense, but it's like the 20th game i play like this right now (light management + plateform) ^^

But you made it well so, well done !

Plug Busters by MattDahEpic 2017-08-01T21:12:03Z

Graphics are really nice ! The game is simple to understand and cool ! It only need moooore level ahah ! Well done guys

Rush by Shinmera 2017-08-01T09:07:55Z

The controller is really cool !

But the darkness is not disadvantageous enough !

Maybe think to decrease the light not only in function of time but in fonction of what the player do (like running or jumping) in a plateformer game it can be interesting to try this !

The devil works in an open space by Greet 2017-08-01T18:12:25Z

The graphism are very good, sound design too !

But i have some problem with the design of the game

The demon see his life decrease with time, and the player have to destroy object and blue demon to stay alive, by increasing the life gauge.

The problem is that you must implement spawn of blue demon ! because if you will them all, you don't have any difficulty to won points. You shall reward killing a blue with more points too.

And implement a score limit to finish a room, because i trully can walk to the door and ending the game :p

and you shall b carefull with the A.I because it never stop when collide with the player, and then it push me out of the area :

2017-08-01 (3).png

Does Size Matter ? by HakunaMacouta 2017-08-01T01:05:23Z

A polished games ! it's very cool to see this ! The visual are very cool !

The main mechanic remind me of counter strike where you'r weapon change after each kills ! Good job ! :D

Mad Trax by boats 2017-08-01T18:33:12Z

Graph & sound are awesome

You can improve the game with an other management, because the game play really too much alone, and the aiming is not sharp enough, then it's not a good strat to take a lot of ressources ;)

If i stay with 4 ressources for shot and max speed, this is a too good strat, and then i have to wait a lot for being killed.. :(

but wow, the graphics are just awesome

Mad Trax by boats 2017-08-01T18:33:17Z

Graph & sound are awesome

You can improve the game with an other management, because the game play really too much alone, and the aiming is not sharp enough, then it's not a good strat to take a lot of ressources ;)

If i stay with 4 ressources for shot and max speed, this is a too good strat, and then i have to wait a lot for being killed.. :(

but wow, the graphics are just awesome

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-06T13:25:53Z

I don't understand what i have to do bro... I don't have access to the inventory, to the ressources i have and to the craft logic sheet..., and what the objet (station) i buy will give me...

still it's look pretty !

THIRST by Togis 2017-08-04T09:29:38Z

One of the best game here !

But some improvement : I would like to choose if i want to take an item on the ground or not, because at the beggining of the game, i had a lot of life regen and water, but no other to choice than use them...

Other things, for the moment, i have the sensation that i don't know what i'm doing and walking in the sand and waiting to find something, the game don't talk to me enough (i mean you shall gave better clue than a warm/cold radar, like an high presence of enemy or else)

But a really great work, gg !

Voodoo Lockdown by Antti Haavikko 2017-08-01T22:35:50Z

Very cool ! like to choose between 26 pattern that we all knew, so the "learning" is quite easy ! a good idea ! and a good game too !

Lantern by Kaban 2017-08-01T14:43:04Z

The atmosphere is very nice !

A gauge would be better for the light, because you create something appear like charge like (one input one charge in less) but it decrease with time.. So it's hard to know when i have to release the input

Downpour by LuckyFeathers 2017-07-31T21:08:03Z

Look good, but i don't recognize the dead area (water maybe ?) in the third level.. :(

The controller do the job, i liked the tension when i have to choose between doing the challenge fast and risk to loose or do it carefully and risk to see my fireball get extinguished !

I think you can on level design do multiple ways nicely( like choosing between under a desk or on top, etc..) with risk management :)

Drainor by RainbowKappaGames 2017-08-01T18:22:32Z

Pretty cool, but i have problem with the spray shot, maybe a little bit too cheaty, slow down the player is not enough to reduce the power of it, maybe add some scaterring increasing/decreasing with time ?

Back Home by Angry Squirrels 2017-08-03T17:35:02Z

Really cool flying experience, graph & sound on top, the feeling is here and almost perfect with controller

but i feel like nothing motivate me already to keep flying, cuz i can just turn in round or else and catch some "up-wind" to keep the avatar in the air.

So i guess that you are going to made something like an "hour experience" and i'm sure it will be awesome, because all the work on camera is really good, i will maybe reduce the fog sometimes, because it's not good with intention of "Enjoying the environnement"

Nice work you got da five !

LifeRunner ~~~O by ruba 2017-08-01T09:33:02Z

A good quality work for a self-made engine ! nice one ! Runners always work so i don't have a lot of feedback to tell you, the avatar is pretty fun and i like he's inertia, maybe feel too heavy for the moment

The Fall by Badosz 2017-07-31T17:34:32Z

It still take me on the page :(

The Fall by Badosz 2017-08-01T09:42:21Z

A nice job you did there !

The submarine is really slow (but that's pretty logic) Try to improve the level design, and for a good comprehension try to have energy item the same color as the power rate on top of the the screen and give it some shine !

The Box of Power by PNghasemi 2017-08-05T23:01:21Z

Ok, so

I reeeally enjoyed this kind of menu, where you have to drive the train, pretty cool !

But, the main system have some design problem, first, the lack of tension on your movement, i can move like i want without any risk.. and never forget : tension = fun !

Then i can't take advantages on my target, if it's always moving far from me, and i can only make 1 movement at a time, and the target too, i'm falling in a no end situation.

And simple warn, if you tension, be sure that when all the target have the heart filled, the player can't loose, because it will provoke a lot of frustration.

Still, GG for this because it's a really nice loooking game, with good potential !

I'm really sorry for my bad english

INKrease by bsymon 2017-08-01T10:00:21Z

Ahah thx for the comment ! Yes we have to do some settings on the avatar, but you can master it, it's an asteroid-like controller ! ;)

INKrease by bsymon 2017-08-02T18:35:33Z

Thx for the well feedback droy ! yeah we are actually thinking about more diegetic information, or UI linked to the avatar, for better visibility of the field !

We hesitate to keep control hard, cuz it's a real intention from us for the future, when some level design will be implemented ! maybe reduce the inertia, wich is quite high i admit :p

INKrease by bsymon 2017-08-02T19:46:38Z

@quemagalletas Yes we are going to continue to this, thx for your com !

We know that it's quite risky to require 2 player and 2 xbox controller, but it was more simple for us to dev :p And we lost a lot of time with the main feature (the paint).

We are working on a menu that is made to learn the players to move and shoot. And yes. We will think about AI even it can be hard (and time cost) to do a nice one

INKrease by bsymon 2017-08-04T22:25:44Z

Vers.png

Working on some new design ! With more diegetic information

Don't worry, this work is for the After jam project !

INKrease by bsymon 2017-08-05T09:24:17Z

Because à jam is made to try gameplay fast, then develop the concept for many months

And actually if we put a keyboard controller it will be badly playable, because of the analogic controller for movement (like car game) | We are implementing one, we will see then

INKrease by bsymon 2017-08-10T17:24:45Z

Wow ! thanks @shess for this comment ! i'm very glad that you enjoy it as much as we do when we made it ! :D

INKrease by bsymon 2017-08-11T17:36:49Z

New update for the post-jam version ! No more UI = More visibility !

Enviro.png

INKrease by bsymon 2017-08-11T18:27:04Z

"Another concern is that players could just camp in their own ink, because they won’t be spreading more ink that way. They have to move over blank tiles in order to do so."

if you do that the other player will aim you and you will loose your ink. If you'r not moving the ink splat will be bigger, and the movement are made to not be fully accurate so staying in your ink is pretty unpossible ;)

and if the player have the place to stay in the opponent ink, that mean he's just loosing the game :) so 0 interest to camp ;)

But what you say is logic if you'r playing alone, we are sorry for this low "accessibility" :(

Energy Drones by Asofi 2017-08-01T09:56:15Z

Okey so, maybe you shall reduce the numbers of input ! not sure about running is fun there, if the speed is well designed you can only challenge on timing (with acceleration on the avatar maybe ?)

You shall deletee de interaction to take energy or obligatory items to keep moving forward.

Space Coliseum by isubka 2017-07-31T20:46:07Z

Look really good ! the music is interesting and give a good contrast.

Make an xbox(or else) controller as fast as you can because the controls are pretty bad (it's a jam, so it's normal :p)

I'm not sure about using only one gauge for energy and damage... Moreover, The waves work pretty nicely ! Hope you will polish that one !

Wayside : A world awaits you by TheCodeFactory 2017-08-01T14:19:57Z

Really fun mini-game !

But there is one problem is that the last charge is always lethal ! because i die when i shot the last charge even if i reach the end in my jump. (Maybe because you reset the party when it collide the floor + charge = 0 ?)

Pura The Robot by Ramkey 2017-08-03T15:05:49Z

Alone and only 16 years old, you really found your place ! Your puzzle were very nice, good work !

try to adjust collision box of the fireball !

Also, i'm not sure that pushing the blocks is really what is fun in your game, so maybe an input to take the item would be better. But if you want to keep it and then challenge movement, try to work on that push mechanic cuz it's a little bit laborious already. (What you can do, is to "grid" the movement, like old pokemon for exemple, you will have a better control on your level design)

But wow, i'm sure you'r going to be a great game dev in future, keep on working, if you are really passionate, you can go on gamasutra.com one of the best site for developpement and design.

I understand the desire of making some scenario etc, but don't loose too much time on it, if you want to improve your game, because it's not the most important pole of this kind of game ! ;)

Lost Soul by daviddiagonza 2017-08-02T17:27:12Z

Game design is nice ! graphics are cool too !

you shall put some "UI" with a range, this we can now when the bodies see us before we transfer the soul.

But nice work anyway !

CowPow! by Quemagalletas 2017-08-01T01:35:04Z

Very cool idea i love the avatar controller and the abduction système that challenge the movement !

I think you have something very cool in your hands !

You can improve the avatar with more inertia and maybe work on the level design to have some dropping zone, to drop a cow in some place and manage the environnement !

you must improve the energy consumption / winning ratio ! The system is too much frustrating

Maybe try to have different cow and sometimes, a kind of cow bring more energy than the others (just a suggestion)

Night Driver by nbitsstudio 2017-08-05T22:36:06Z

Well, i have a lot of things to say, i've already worked on race game, and you shall take an eyes on this article ! http://www.gamasutra.com/view/feature/134845/a_rational_approach_to_racing_game_.php

About the avatar :

- Export it on Xbox controller, the fun thing in driving, is to manage the speed - Wich bring me to the second point, you can made that the power lost depend on you'r speed. - What you can do is that the Max speed depend on your power gauge.

It's pretty arcade, so maybe you shall thought about element that can create spaces between players, like managing the gauge, with some "boost" system, or else.

Still, it's a real great job !

THE LIGHT TRAPPER by TRIGONOMETRIC GAMES 2017-08-01T17:54:09Z

It's cool for a first game !

Little advice, it's not usefull to press shift to teleport, just teleport the player when the ball collide ;)

Don't be sorry, be proud of you ! cuz you made it alone ! :)