FoonLudum Dare ExplorerLD43 → Graveyard Gladiator

Graveyard Gladiator

By illabom, noah-beckman, notspaghettigames and Michael Coppeta

View on ldjam.com

CategoryRankScoreCount
Overall2.8113
Fun3.0413
Innovation2.4013
Theme2.6313
Graphics3.5013
Audio2.8012
Humor2.3811
Mood3.0012

Comments

trifectuh 2018-12-04 03:05

Your itch.io page doesn't seem to be published... Just a heads up.

drnoir 2018-12-04 18:59

Played it here https://www.twitch.tv/videos/344558693##

almax 2018-12-09 00:46

Music was cool and style was pretty cute, had fun until I realised enemies don't attack when you push them around, then game became too easy :frowning2:. I also had no idea what the actual differences between weapons were aside from attack animation, greater damage? attack speed? Etc. The lack of hit SFX was pretty glaring too! Even something quick in https://www.bfxr.net/ would do, hard to tell if you hits connect otherwise :smile: it's a lot to get done in 72 hours though, so congrats and hope to see you next time!

icxon 2018-12-09 05:05

So sad there is no way to lose or win. I like the Minotaur model and movesets though.

Here is my playtest:

https://youtu.be/r1hCegpi0us

mukult 2018-12-09 06:24

Pretty cool game. Would have liked to see the attack animations syncing properly. :) But i know, it gets difficult to do everything. Solid game though to do in 3 days. Minotaur is the best thing in the game! hahah!

ecmjohnson 2018-12-24 23:04

Love those models and animations! The attack seems to turn the player into a wrecking ball that can just run through all the small dudes. I also didn't seem to take damage from the minotaur when I started just wailing on him. Kudos on the excellent characters and animations!

shakedimus 2018-12-27 01:17

I liked the way it looked and felt but that was about it. There's not a lot of gameplay elements here and the music is nice but gets repetitive quickly. The fact that the look and feel is already there is quite positive though, it just needs more but I understand that this probably lacked because of the time constraint. Also the fit to theme is quite thin I think. Keep going, hopefully next ime you can add some more gameplay elements