pavel-ivanov 2019-10-07 03:23
Those effects! Nice
Foon → Ludum Dare Explorer → LD45 → Yin-Yang
By keith-wang
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 259 | 3.40 | 27 | |
| Fun | 308 | 3.10 | 27 | |
| Innovation | 39 | 4.01 | 27 | |
| Theme | 432 | 2.74 | 27 | |
| Graphics | 205 | 3.44 | 27 | |
| Mood | 177 | 3.36 | 27 |
Those effects! Nice
I feel like the version I downloaded is not the version in the video, the orbs move extremely fast!
Thank you for your feedback, I found a bug in my code that might have caused the speed problem, and I just fixed it
Our games are a little bit similar.
I have no complaints.for the game
Very interesting, and well executed! So hard though. I got dizzy, persevered, and got dizzy some more.
The black and white design constraint was a smart move; more time for gameplay and polish, which was abundant. Fun to play and I managed to win. Great job.
Wow, for such an apparently straightforward concept it's -really- challenging. The minimalist aesthetic is really nice too. Well done!
@nachtwitch, thank you for your feedback!
Hmmm, do you think the dizziness is caused by rotating background or screen shake? Or a little bit of both perhaps.
This is super charming. The idea is simple but the presentation is awesome. Great work!
I beat the game! :D But I needed to watch the video of you beating the game to understand how it works. Really cool concept. Just add some more explanation and maybe a progress indicator ;)
Loved the push and pull between sides, and the style. The theme came across to me like "nothing is hitting me, why am I dying" and exploring that from there.
So, first impression wasn't good - I opened your game, got a blank grey screen, and assumed the game didn't load properly.
Once I got in I certainly enjoyed my time with your game, and I especially liked the visual design and its integration into the game mechanics, but I'm not entirely sure how it fits in with the theme.
@niterich thank you for your feedback! And sorry for my confusing theme. The idea is actually as simple as "There was nothing but chaos(grey), then Yin(black) and Yang(white) appear, or split from chaos."
@kirbloid, thank you! That is another interesting way of understanding the theme.
Striking visuals, although just constantly rotating the world in one direction and running away from the decaying enemies seems enough to beat the game. It's also unclear how enemies are dying (without referring to your instructions) as they're invisible when shrinking and shrink rather fast. This left me confused.
Like niterich said, I thought the game hadn't loaded properly when it began with a grey screen. I like the minimalist vibe in that, but I think you should've put a key prompt or allowed any key to be pressed to continue (instead of just space).
@corrade I totally agree, this game can be confusing.
Using any key to start the game is a great advise, thanks!
That's smart ! Maybe some basic instructions like
Very hard! This game has a great aesthetic, just getting that to work is an amazing feat for a game jam. I am not good at this style of game, but it was a lot of fun to loose in.
really solid idea and quite a fun little minamislt game, did find it quite diffuclt and confusing but liked the idea and it was still enjoyable