joshuabounds 2023-05-02 03:47
Great example of a simple concept with great execution. Well done!
Foon → Ludum Dare Explorer → LD53 → Under 30 Minutes
By hani
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 454 | 3.70 | 22 | |
| Fun | 150 | 3.95 | 22 | |
| Innovation | 565 | 3.36 | 21 | |
| Theme | 546 | 3.95 | 22 | |
| Graphics | 710 | 3.50 | 22 | |
| Audio | 496 | 3.35 | 22 | |
| Humor | 584 | 3.07 | 21 | |
| Mood | 665 | 3.44 | 20 |
Great example of a simple concept with great execution. Well done!
Impressive for a single person man, great job!! Very super-hot-esque
Feels great to play, had fun speedrunning past enemies, an indicator on the elevator buttons would be nice
That last level is a beast! Haha nice game :)
Incredibly well-made and boasts a unique mood and gameplay. From the graphics to the gameplay mechanics and overall game concept, everything is top-notch.
the little men scared me, nice job! dual wielding was fun and the way the elevator closed was cool.
Super Fun! The mannequin characters actually make it a bit spooky lol, i like it! Small issue is during one level I walked through an elevator wall and fell through the level. Great game though!!!
That was fun and spooky! The last level was especially intense. The punch of the guns shooting is pretty satisfying.
Indeed impressive! When I launched I was thinking like omg, is that a horror??? :D But then i get the point and it reminded something between doom and superhot
This got interesting quick. At first I thought the first enemy you encounter was just a regular guest, until he started attacking me. Also, what is up with all the tiny enemies? Straight from my nightmares. Anyway, rough turf to be delivering pizza in. Visually it gets the job done, good mix of programmer art and some decent 3D assets. I missed a soundtrack, like lounge music in the elevator.
Also I found it's quite easy to simply dash for the pizza delivery and rush out again without having to engage enemies too much. Different levels (floors in the hotel / different hotels) with a more maze-like layout would greatly help to keep me as a player engaged.
Ultimately, great work for a solo project!
hi! you submitted this game on my stream and I played through it :)
here's a link to the VOD: https://www.twitch.tv/videos/1812705828?t=3h45m10s
Really great game! Love the "backroom" feeling. The sound effects, weapon animations and particles are awesome. You really did a great job explaining how to play the game. Would have loved a larger level and enemies spawning not just at the beginning, but throughout the level. Anyway, good job!
very cool concept, really liked the eerie tone and design, sound effects were very crisp.
I don't particularly like horror as a genre, but I really got into horror elements of this one, very cool, amazing on the sound effects
The idea is simple and I overall had fun trying the game. Both the audio and visuals is good. I would have liked a bit more intelligent AI, but it worked okay for the jam. I would also liked a bit more gameplay, but again not a big issue. Overall a good jam game. Well done.
Damn, nice game! Dual wielding felt great, I love the animation for when you pick up a gun and firing is super crunchy. I did manage to fall out of bounds at one point when an enemy pushed me through the wall of the elevator, but a quick restart got me back into the action. Though on that replay I tried playing a bit differently for the hell of it, less shooty and more just sprint to the delivery zone and run back before any enemies spawned. This worked on a surprising number of levels, though it felt like you clued into it towards the end, where enemies quickly spawn blocking your path (good choice).
Though once back into the actiony side of the gameplay, I found myself falling into quite a basic loop of 'stand in the elevator, dual wield weapons, spam both left and right mouse, profit'. I'm not sure if this is how you intended players to play, I feel like you've got a great space to run around and nice movement controls, and it would've been fun to run around and shoot things simultaneously. The reason I didn't play like this is because of the constant threat of being flanked, with just the one circular hallway, it would be very easy for enemies to lock me in, and I can only shoot one direction at a time so I'd get hit in the back. Perhaps a larger or more open level could've encouraged more movement during combat, and you could also have the elevator doors open on both sides, so you're immediately vulnerable from behind and want to get moving to avoid being flanked. I think this would help the combat feel more dynamic, where the player needs to think on their feet to stay alive, though I still enjoyed just spamming, the shooting feels so super crunchy! Overall a nice little game, you've done well bringing it all together :heart:
I like how even if you try to avoid killing, the enemies explode when you (shakingly!) slam the close doors button. That felt even more satisfying than, well, shooting them on my own.
The (undocumented?) feature of being able to hold a gun under the pizza box also felt like a major clue to how the game was expected to be played, but for me personally the running strategy still felt more satisfying.
Overall, a very moody game, and that's amazing to achieve, given the time.