FoonLudum Dare ExplorerLD53 → Foggy Day on Mulberry Street

Foggy Day on Mulberry Street

By jminor

View on ldjam.com

CategoryRankScoreCount
Overall4493.7024
Fun5953.4324
Innovation1323.9325
Theme4504.0425
Graphics2
Humor7722.7722
Mood7623.3323

Comments

remus 2023-05-01 10:01

I would like to try this but I don't have 3 people with me right now. Interesting concept though! Very unique.

jminor 2023-05-01 20:37

Note: v3 revised to allow 2-4 players, over 4 rounds + links to play for free online.

weston-goggins 2023-05-02 00:56

Really interesting game. Will definitely have to try it out next board game night!

grizwhirl 2023-05-02 13:24

That was pretty neat, we tried face down with less than 4 and that either added a bit of a mystery or we lost the ability to hold a count that late into the evening. Either way was tuns of fun to try a physical game

jminor 2023-05-02 15:43

Yay! I’m glad you liked it @grizwhirl! In my play testing, face up improved the mid-game strategy & dramatic arc of play. I hope more people try it out :)

obe-dot 2023-05-03 00:20

I like the art style. Nice idea!

ardorugus 2023-05-03 02:32

Cool style and approach to the gaming. I'll be checking this more thoroughly, for sure.

klausklapper 2023-05-03 10:55

This is a really cute idea. I like the concept of turning it into a physical card game, the rules are well written and quite easy to understand. It sounds like fun. Unfortunately, I will have to wait for my SO to come home before we can give it a try.

remco 2023-05-07 10:26

(Tried playing against myself. At least I didn't have to pretend not knowing the other players' state with this one.)

Well, it's not clear to me that there is a dominant strategy, even with 2 players, so in that sense it's very clever for such a simple ruleset, where everything is open as well.

On the other, so much can change with even the last card (after all, the sequence only needs to be 1 off, which by necessity is determined by the last card even), that, as a human player just picking the game up for the first time, you can't really say much about the game in the early to mid state.

On the one hand (pun not intended, but appreciated nonetheless) this leaves the eventual endgame (where each player just has a few cards left) open to anyone not actively trying to loose, which is good.

But here is where it falls down for me a bit; since there is effectively _nothing_ I feel you can do to properly set yourself up in a direction, it just feels like the only thing you're doing for a lot of the game is only _setting up for_ the interesting make-or-brake situation at the end. (Kind of like if setting up the chess board, or those chess-puzzles in the papers, was/where half the game.)

(I have the nagging feeling that I'm overlooking something though -- not in the rules, but in ways this can/should be played.)

On situation that I thought of, a tad more likely to come up with 2 players, is that they might run out of cards before the street if full of houses (say in a situation where houses get lots of letters).

krzysztof-wojtkowiak 2023-05-08 11:14

This is the most interesting concept of all games I have visited/played on this jam. Very well done! I also enjoy classic graphics style.

jminor 2023-05-10 07:17

Thanks for all the feedback @remco! Yes, I suspect that if you mapped out all the possibilities with 2 players, then it would be a matter of who goes first. That is the nature of an perfect information game like this. With 3 players, then it becomes more difficult to predict. Some other games randomly remove a couple of cards to prevent players from knowing for sure which cards are in play. In play testing, as soon as one player thought they were ahead, they would race to complete the 13th house, so the case where the cards ran out didn't come up - except when we tried with all the cards face down, but that wasn't as much fun. I'd love to hear more if you manage to play with more players :)

ditam 2023-05-15 10:05

I'm always on the lookout for physical LD games, so thanks for this! I liked the simplicity of the concept. I felt that the face-down version was a bit more fun to play, because it involved more guesswork and predicting your opponent, while face up there was too much calculation involved, that slowed the final rounds down immensely.

I think you're missing an alternative ending condition from the rules: since stack sizes are not limited, there might never be 13 houses established. In that case I figure play goes on as long as players have cards.

Bonus points for introducing me to Heckadeck.

nastasya 2023-05-15 11:56

Cool concept, interesting idea. I like the art style and design:) Good job