blueanoli 2023-05-02 06:42
Okay ihr Angeber, wie cute ist bitte dieses Game? ;_; Ich liebs und will Merch! Sofort!!!
Foon → Ludum Dare Explorer → LD53 → Mushroom Mail
By cawfee-art, endocrine-bamsc, Hennak and matafutura
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 282 | 3.85 | 23 | |
| Fun | 512 | 3.52 | 23 | |
| Innovation | 637 | 3.28 | 23 | |
| Theme | 150 | 4.33 | 23 | |
| Graphics | 51 | 4.57 | 23 | |
| Humor | 456 | 3.32 | 19 | |
| Mood | 129 | 4.11 | 23 |
Okay ihr Angeber, wie cute ist bitte dieses Game? ;_; Ich liebs und will Merch! Sofort!!!
@blueanoli du bist zu cute xD dankeschön, dein kommentar hat mich echt zum grinsen gebracht <3
wirklich schickes Game. Die Grafik und den Artstil find ich top! :thumbsup: Die Menüs! Richtig schick! Die Lichteffekte und so auch echt klasse! Was mich etwas gestört hat war die Bewegung. Ab und an ist man langsam gefallen und manchmal extrem schnell und manchmal ging man langsam und manchmal etwas schneller. Fühlte sich etwas komisch an. Sonst echt wunderbar!
@xschaumix vielen Dank für dein Feedback! :D
Woahhh!! Love the artwork and story so much, it's so beautiful! And I especially enjoyed the shooting mechanic :smile:
omg das spiel war soooo cute!! danke dass ich den Wald retten durfte :3
I will leave my feedback in English, but the German conversations above made me smile (Hallo, liebe Landsleute! :3)
The art style is gorgeous, and I like how you implanted the gameplay into a story driven background. The whole presentation is incredibly cute and works very well. Animations, music & visuals are on point and follow a clear direction.
I did attempt to jump on enemies "Mario Style" at first, but quickly learned. I also wish so much I could use the giant mushrooms as trampolines!
Great job altogether, I'd be interested to see you take this to the next level!
i love the main character! the aiming mechanic and the feel of the character movements needs some work tho! for the latter, i'd say it feels to floaty and it weirdly falls straight down after hitting a platform with your head
This is so cute!!!
Der Artstyle ist super cute und sieht wirklich toll aus. Die Gegner sind zwar simpel gehalten, aber diese passen trotzdem in den cuten artstyle rein und vor allem erkennt der Spieler durch den etwas unterschiedlichen style sofort, dass es sich um Gegner handelt und man sich von denen fernhalten sollte. An einer Stelle hatte ich jetzt keine Ahnung wie ich den Orb erreichen soll, und manchmal fällt man plötzlich schneller herunter als man denkt, aber ansonsten ist das gameplay top!
@klausklapper That is a good idea! Thank you for your feedback :)
@gonzalo-ferretti Very valid criticisms. We ran out of play-testing time, the player controller needs some major fine tuning. The aiming mechanic was a tribute to the yoshi's island games, which I love dearly. But I didn't have the time to implement some stuff those games did. I agree on the main character cafwee-art did splendid work there!
The art is very pretty, gameplay is okay, best part for me was the shooting, found that interesting.
Really great mood! Great music and really lovely graphics! I also like the movement style and the shooting machanics! Overall great game. Good work!
@magicstunts123 thank you <3
Such a cute art style! I loved the mood!
This was absolutely adorable! The art style is gorgeous and you guys were able to create such a whimsical vibe Overall a lovely Game, i really enjoyed ot! (although admittedly platformers are my own personal elden ring qwq)
Such an adorable game, I really loved all the art and the storybook style. The jump was a little weird and I never could figure out how far it was going to send me, though. That being said, you guys did a great job overall!
Your art style is really cute and well-chosen ! Love the character and the menu <3 I think that the gravity is a bit disturbing since it pulls you down quickly ahah. Well done !
The game is totes adorbz, I love the art direction, it suits the sereneness and beauty of an enchanted forest really well! The game itself was cool, I really liked the Yoshi island mechanic where the package flies away when you get hurt and you have to pick it up, that made so much sense for this LD! What bothered me a bit was how the falling in this game works, I liked that jumps are more on a floaty side, but if you fall from a platform or if you hit your head, you drop like a bag of bricks, which made some of the platforming a little bit harder to deal with. I also completely missed that there was a shooting mechanic my first run through, but the game was completely playable even without it! Great entry, I really enjoyed my time with it!
@sodoj Thank you for your kind feedback! The player controller is pretty over the top, so I didn't manage to playtest and adjust all the variables in time, that's why it feels weird. I have adjusted those for the itch.io build already, but I didn't want to adjust them here until after the voting period.
Thank you all for your kind feedback!! We really appreciate it <3 @zandramas @hvairn @drainkid @pacha @sodoj