saering 2026-04-20 13:03
Hi!
Sharing some thoughts about the game: - Changing the mouse sensitivity is mandatory in such a game, however it would have been perfect to have the option in a pause menu, so that you can try to default game sensitivity to adjust it. - The dirt level was very hard to play as it kind of made my sick looking at it, a bit like motion sickness does. Having some sense of depth using fog, or a different color for ground/roof would help. I can understand that the art direction uses an unlit shader, which works very nicely in the first levels, but the dirt area was unpleasing. - I don't think I've seen any health feedback, so I died without knowing that I was low on health. Could be a health bar, hearts or a redish feedback on screen for when you're low on health, but any feedback would have help understanding the current health of the playable character. - Not sure why there's a jump mechanic, but I may have died before having the need to use it.
Other than that, I think it's a cool looking game (apart from the dirt level as said above), I like this kind of art direction and it suits the genre well. Congrats!