Magical Resonance by tjakka5 2019-04-30T02:55:58Z
Love the graphics and idea, when i tought game was getting repetitive a new power gets introduced, keet me engaged for a while. I liked the variation of enemies too.
Foon → Ludum Dare Explorer → Users → aqws3
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | PayTime | compo | 460 | 2.75 | 2.19 | 2.73 | 2.96 | 3.42 | 1.47 | 1.92 | 2.71 |
Love the graphics and idea, when i tought game was getting repetitive a new power gets introduced, keet me engaged for a while. I liked the variation of enemies too.
Very well done game! I enjoyed a lot the tactical side of it, tho the player can get stuck if you move the stairs to a dead end with no way that I could tell to reset the level.
I love the art and music! Gameplay loop is simple enough and it gets more tactical as dificulty increases. I wish the was more to it than just getting more and more people on the board, maybe some kind of powerups. overall fun game, got to level 21 before losing terribly
I love everything about this one. Goddamm good job guys! I started laughing the moment the intro started. Nice rhythm game mechanics
Such simple gameplay but really well executed. It can get really adictive to reach a higher year each time. More variations to the powerups and maybe more things to dodge could make it more adictive and replayable. Also found maybe a bug, when you hold a key (A) it will constantly change up and down, kinda locking you in place.
Very pretty game! It was quite fun to play and keeping in mind to manage your attacks with your life was a good idea.
I found it a little annoying that the souls after attacking could get stuck trying to get to you in the map and the trajectory of the attacks doesn't quite work with the shape of the world, in narrow places is a bit tricky to attack.
I liked the artwork, it just needed some animations to have better visual feedback when attacking.
Grab its a little too "Free" should lock a little more when doing an action so it doesnt feel so floaty. I liked the idea too, nice twist to the theme. I couldnt get to play it with anyone else but it seems it would be a fun competitive game.
I like the concept of the game a lot, It just needs more refining in the level generation and enemies to become more fun. Movement seems too slow, specially for the big rooms and how fast enemies spawn, it also needs more visual and sound feedback for collisions and so. Cute graphics, I like them!
Neat Idea, I went in without reading anything and was wondering why I was clicking circles then it hit me. I get that you yourself are spending time for the upgrades but as right now it seems too slow and punishing to the player and not really that fun, maybe changing the speed of how the circles appear or making them do something else than just appear might make it more interesting, also maybe combining some mechanics from clicker games could make it more rewarding and satisfying to upgrade your ship. Gameplay itself was okay, i feel like the ship collision should be a bit smaller, akin other bullet hells.
Cute short game. Simple enough and I liked the ending(?). Which seems that there could be multiple ones.
Cute game! I like the concept of using coins (yourself) to create distractions. And yeah it does need more level design but I like what you managed to make. I like that there is some puzzle elements to it too not only moving forward ( the jukebox). I like the art of it, very cute. BGM is nice too but sfx can get a little annoying, they also seem very loud. Overall neat idea!