saering 2019-05-02 16:58
Could you explain a bit your game ? I want to try it but I have no clue what I'm supposed to do :c
Foon → Ludum Dare Explorer → LD44 → And Then There Was One
By one-seed-fruit and one-seed-fruit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.42 | 9 | ||
| Fun | 2.07 | 9 | ||
| Innovation | 3.25 | 8 | ||
| Theme | 2.83 | 8 | ||
| Graphics | 3.56 | 10 | ||
| Humor | 2.57 | 9 | ||
| Mood | 2.28 | 9 |
Could you explain a bit your game ? I want to try it but I have no clue what I'm supposed to do :c
@saering Sorry! I didn't include a tutorial or even anything to explain the game. It's actually based on the JK flip-flop in digital electronics:
proxy.duckduckgo.com.gif
proxy.duckduckgo.com.jpg
The table shows what happens to the output, Q (in the game it's the 0 or 1 on the displays in the middle of the rabbits) when
- J and K of certain values only affect Q at the start of every clock tick - (which in the game is shown by the periodical movement of the rabbits' left legs) - PRE and CLR can affect the output at anytime regardless of the ticks, but they cannot both be 0s at the same time - (in the game if PRE is pressed, the output immediately becomes 1 at the cost of the remaining battery charge, and pressing CLR is similar but causes the output to be 0). - (running out of battery means game over, so that is your life, which is currency). - (however having full battery charge doesn't let you win the game if you don't end up with 1 when all the bits are used up).
The game is basically two JK flip-flops taking turns battling it out with bits and whoever ends up with 1 when all the bits (the moving dots in the middle) are used up wins and whoever gets 0 loses. It's possible to be tied too.
And also, at the start of each turn, a bit is transferred to the opponent who isn't in turn.
Oh my... This needs a lot more tutorializing, I had no idea what was even happening or what I am controlling or what my goal was. Even understanding your comment is a bit difficult, maybe it's just me. I really like the art style you went with though!
Okay I think I managed to play a bit, but honestly even with those explanations it is hard to understand. Those are not easy rules, and they are not intuitive, so right there you should add a tutorial in your game to make sure the player does not quit just because he's lost. I'm not going to rate about fun or innovation since I did not fully play the game because of that.
However, I love the art, I think it is very cool ! Maybe the whole screen is moving a bit too much, and with such colors it can bring headache really fast, but the style is very nice !
@szabe @saering Thanks!! I'm aware of how hard it is to understand what's going on in the game, haha. If I ever develop this further, I'll be sure to include proper intro and tutorials!
And wow, you both like the art? Haha, thanks! I did not intend to make good art as I haven't been much of an artist at all and just wanted to make something flashy quick and I moved some strokes on a whim and ended up with that.
I appreciate your feedbacks! Thanks!
Yeah I truly have no idea what's going on here. I do honestly think the graphics look pretty neato though.
I can't really figure it out, but I want to chime in and say I really like the aesthetics as well!
It's a cool look that reminds of the craftwork style of something like Blue's Clues.
"Cannot read property 'getParameter' of undefined" :'(
@spudboy @ian-kettlewell Thanks for trying my "game" out!! And thanks for the feedback!!! :D
@jonathan-lorenz You probably ran it on a browser that doesn't support WebGL2.