FoonLudum Dare ExplorerLD44 → LifeMare

LifeMare

By gigichef, pacha and fleoh

View on ldjam.com

CategoryRankScoreCount
Overall3.626
Fun3.256
Innovation1.807
Theme2.297
Graphics3.707
Audio3.506
Mood3.376

Comments

saering 2019-04-30 14:09

Doesn't really feel in the theme, like you need to keep your health for money, but keeping your health is kind of a basic mechanic that everyone do, not something special ^^ and I found the pace pretty slow, maybe add more enemies but more base fire rate for a more intense battle feeling !

Nonetheless the game is cool, I like the audio and art, it's a good entry!

lorwon 2019-04-30 14:17

I really apreciated your game overall, the graphics are very nice. The game represent a good challenge nice work guys :). But i think that the theme is not respected.

frenziedp 2019-04-30 14:33

I don't see a real connection to the theme besides the rogue-lite grinding. On the initial run the enemies' speed matches the player's speed, making it impossible to kite or deal with them if the procedural generation wasn't favorable and the creeps start to close to the door. I'd suggest giving the player a cheap upgrade at $10 or something like that to begin with to give them a goal instead of setting the cheapest one at $50. That way it would get the players to feel some encouragement to go p past the initial grind.

nandon 2019-04-30 14:40

Good base to turn into something great. Needs more game feel

fleoh 2019-04-30 14:41

@saering Yup at the base, we've tryed another system with hp that is the money during the run but we thought that it wasn't original so we've tryed this u_u Thanks for your comment !

@lorwon Thank dude :)

@frenziedp For the beginning, the game is really hard but there's a bunch of upgrades that allows you to be more strong. Items are random in the shop and the shop regenerate at every death. Some upgrades first cost is 10$ / 12$, you'll need to play more for see them. The game isn't perfect balance for sure but theses items (life potion, 4 leaf) make you stronger easily !

Thanks for the comments guys :)

frenziedp 2019-04-30 15:06

@fleoh I'm sure that there must be plenty of upgrades and some of them must be cheap. But one of the main issues when getting people hooked on your game is making sure that they have tiny rewards from the get go and they get to experience a bit of what you wanted them to experience before they put down your game for good. On the random you use for the item spawn you could make sure there's always one cheap upgrade, 2 mid upgrades and an expensive one for example. Ideally, the upgrades should change accordingly to the player's level, but being a LD game that's hard to accomplish in such a short time.