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frenziedP

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201944Your life is currency👥Bankin' Baconjam804.013.933.343.974.604.104.02

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by frenziedP

LD44 — Your life is currency

Bloodlines by dikkop 2019-04-30T14:53:57Z

Overall decent game, the art style is good and the idea is clever. However the game's end is not clearly communicated, I didn't quite get how to fulfill the goal of summoning the blood god. I sent my cultists to fetch others and sometimes they beat the guards and some times they didn't and had no clue why I was successful or not. I found some bugs: You can spend blood during cinematics, there is no game over event when you run out of blood or cultists, no way to skip the long cinematic (I hit ESC and that closed the game and that made me stop playing. I suggest asking the player if they want to leave if you have an exit game key.)

Slave Odyssey by yopox 2019-04-30T16:17:18Z

I tried playing the game 3 times, it froze with an awful delay on the shop menu. I'm not leaving a rating to be fair since I didn't get to play the game.

Slave Odyssey by yopox 2019-05-01T13:02:04Z

Got to play it. It's an interesting take in the bullet hell genre. The mood and theme are on point. The graphics could receive some improvement and affect gameplay since everything is really flat making the hit boxes really small. the difference between hitting and missing is just a matter of pixels. I'd also suggest mixing up the enemies' shooting pattern. Going for like 3 shots in a row and then wait so players can avoid fire and then get in there to shoot. As it is now is basically smarter just to dodge your way around the world. There's a lack of game feel, bigger and flashier bullets, better feedback for shots received and given, maybe some particle effects and the likes of that.It's a good entry, keep at it!

LifeMare by Fleoh 2019-04-30T14:33:16Z

I don't see a real connection to the theme besides the rogue-lite grinding. On the initial run the enemies' speed matches the player's speed, making it impossible to kite or deal with them if the procedural generation wasn't favorable and the creeps start to close to the door. I'd suggest giving the player a cheap upgrade at $10 or something like that to begin with to give them a goal instead of setting the cheapest one at $50. That way it would get the players to feel some encouragement to go p past the initial grind.

LifeMare by Fleoh 2019-04-30T15:06:52Z

@fleoh I'm sure that there must be plenty of upgrades and some of them must be cheap. But one of the main issues when getting people hooked on your game is making sure that they have tiny rewards from the get go and they get to experience a bit of what you wanted them to experience before they put down your game for good. On the random you use for the item spawn you could make sure there's always one cheap upgrade, 2 mid upgrades and an expensive one for example. Ideally, the upgrades should change accordingly to the player's level, but being a LD game that's hard to accomplish in such a short time.

NEKOBELLUM by Tozzo4316 2019-04-30T15:55:07Z

Good job! Some stuff to work on: There's no satisfying feedback to the shots besides the screenshake and exposion when the creeps die. It could be nice to have some visual feedback when you hit them (i,e knockback, screenshake, enemies flashing, blood particles like the ones they use when they die.) Whenever the shop pops up it feels like the game is about to crash. The random that controls the creep spawn could use some tweaking to avoid putting them too close to the player making them undodgeable, you could lose out of bad luck and that's unfair. It's a good game that could be way more fun with some upgrades on game feel. I suggest checking this talk out: https://www.youtube.com/watch?v=AJdEqssNZ-U