Foon → Ludum Dare Explorer → Users → frenziedP
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Bankin' Bacon | jam | 80 | 4.01 | 3.94 | 3.34 | 3.97 | 4.60 | 4.11 | 4.02 |
frenziedP leaves an average of 4.0 feedback comments each event.
LD44 — Your life is currency (4)
Slave Odyssey by yopox 2019-04-30T16:17:18Z ♥ 0
I tried playing the game 3 times, it froze with an awful delay on the shop menu. I'm not leaving a rating to be fair since I didn't get to play the game.
NEKOBELLUM by Tozzo4316 2019-04-30T15:55:07Z ♥ 1
Good job! Some stuff to work on: There's no satisfying feedback to the shots besides the screenshake and exposion when the creeps die. It could be nice to have some visual feedback when you hit them (i,e knockback, screenshake, enemies flashing, blood particles like the ones they use when they die.) Whenever the shop pops up it feels like the game is about to crash. The random that controls the creep spawn could use some tweaking to avoid putting them too close to the player making them undodgeable, you could lose out of bad luck and that's unfair. It's a good game that could be way more fun with some upgrades on game feel. I suggest checking this talk out: https://www.youtube.com/watch?v=AJdEqssNZ-U
Bloodlines by dikkop 2019-04-30T14:53:57Z ♥ 0
Overall decent game, the art style is good and the idea is clever. However the game's end is not clearly communicated, I didn't quite get how to fulfill the goal of summoning the blood god. I sent my cultists to fetch others and sometimes they beat the guards and some times they didn't and had no clue why I was successful or not. I found some bugs: You can spend blood during cinematics, there is no game over event when you run out of blood or cultists, no way to skip the long cinematic (I hit ESC and that closed the game and that made me stop playing. I suggest asking the player if they want to leave if you have an exit game key.)
LifeMare by Fleoh 2019-04-30T14:33:16Z ♥ 2
I don't see a real connection to the theme besides the rogue-lite grinding. On the initial run the enemies' speed matches the player's speed, making it impossible to kite or deal with them if the procedural generation wasn't favorable and the creeps start to close to the door. I'd suggest giving the player a cheap upgrade at $10 or something like that to begin with to give them a goal instead of setting the cheapest one at $50. That way it would get the players to feel some encouragement to go p past the initial grind.