laaph 2014-12-08 03:56
Did you know that you can force 16:9 resolution in Unity? Go to Edit->Project Settings->Player and set it there.
Foon → Ludum Dare Explorer → LD31 → Space Fireworks 3000: The Shmup
By darkfrost
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 60 | 4.10 | ||
| Overall | 227 | 3.55 | ||
| Mood | 255 | 3.29 | ||
| Fun | 291 | 3.38 | ||
| Theme | 416 | 3.70 | ||
| Innovation | 785 | 2.80 | ||
| Coolness | 1934 | 32 |
Did you know that you can force 16:9 resolution in Unity? Go to Edit->Project Settings->Player and set it there.
This is awesome! Difficult but awesome!
I totally dig the style, it's super pretty and the particles are crazy cool :)
Aiming feels a little sluggish to me and I could use some feedback when the player takes damage, but a mix of regular patterns on screen really mix it up and keep gameplay fresh.
It can get a little clustered at times, some of the background particles, bullets and enemies can be a bit hard to distinguish sometimes, but the patterns are clever, fun to watch and play. Cool beans!
Sleek look and nice gameplay! Takes my mind to Ikaruga.
Nice smooth player controls, this was a joy to play! :D
This is a fun colorful shmup-dodger! I like the enemies and their bullet patterns.
I had some trouble prioritizing between focusing on my ship or my aim because the gun fires in a perfect line. I would kind of create my own spread shot by jiggling the mouse, but maybe a little bit of innate spread on the bullets would help?
Beautiful fireworks effects, and fluid animation ! That said, I think a little balance tweak would be good. :)
Great concept. Adding fireworks to a simple shooter was clever !
Looks really good.
Its missing some music.
Gets really hard really fast! The visuals and enemy designs remind me a lot of Spheres of Chaos, I like the glowy overall effect a lot! Very solid and enjoyable.
Quite fun, i love how it explodes x)
Nice colors ! :)
nice Neon graphical style.
-C
Really liked this, I don't play a lot of shmups so not sure if this control scheme is common, but it really worked well. Could do with a little more visual feedback when you hit an enemy (and when the player is hit), but the controls were really tight and it's all quite visually appealing.
Very solid shmup with some pretty cool enemy/bullet patterns. The colorful aesthetic works really well, too. Nicely done!
At first I only got hit by things that did 100% damage, but once I did manage to get hit by bullets, I definitely found it hard to notice. Some sort of effect would've helped that quite a bit.
I like the squoosh effect when you fire your weapon :).
Not much new in the way of ideas, but it looks great and has a refreshing variety of enemies. I agree there needs to be more feedback when the player gets hit, since you have a life bar but the game acts like it is a 1-hit with a tiny collision box.