FoonLudum Dare ExplorerLD31 → Space Fireworks 3000: The Shmup

Space Fireworks 3000: The Shmup

By darkfrost

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CategoryRankScoreCount
Graphics604.10
Overall2273.55
Mood2553.29
Fun2913.38
Theme4163.70
Innovation7852.80
Coolness193432

Comments

laaph 2014-12-08 03:56

Did you know that you can force 16:9 resolution in Unity? Go to Edit->Project Settings->Player and set it there.

2014-12-08 04:04

This is awesome! Difficult but awesome!

just-tom 2014-12-08 15:09

I totally dig the style, it's super pretty and the particles are crazy cool :)

Aiming feels a little sluggish to me and I could use some feedback when the player takes damage, but a mix of regular patterns on screen really mix it up and keep gameplay fresh.

It can get a little clustered at times, some of the background particles, bullets and enemies can be a bit hard to distinguish sometimes, but the patterns are clever, fun to watch and play. Cool beans!

johnbrynte 2014-12-08 21:14

Sleek look and nice gameplay! Takes my mind to Ikaruga.

gladers 2014-12-12 12:54

Nice smooth player controls, this was a joy to play! :D

mybluecorners 2014-12-12 22:47

This is a fun colorful shmup-dodger! I like the enemies and their bullet patterns.

I had some trouble prioritizing between focusing on my ship or my aim because the gun fires in a perfect line. I would kind of create my own spread shot by jiggling the mouse, but maybe a little bit of innate spread on the bullets would help?

lereveur 2014-12-13 02:20

Beautiful fireworks effects, and fluid animation ! That said, I think a little balance tweak would be good. :)

drgeraud 2014-12-13 14:24

Great concept. Adding fireworks to a simple shooter was clever !

banana4life 2014-12-13 14:25

Looks really good.
Its missing some music.

hempuli 2014-12-13 14:26

Gets really hard really fast! The visuals and enemy designs remind me a lot of Spheres of Chaos, I like the glowy overall effect a lot! Very solid and enjoyable.

natura-time 2014-12-13 18:47

Quite fun, i love how it explodes x)

instant-noodles 2014-12-19 12:57

Nice colors ! :)

garethiw 2014-12-24 13:14

nice Neon graphical style.

-C

urbanlogicgames 2014-12-24 19:39

Really liked this, I don't play a lot of shmups so not sure if this control scheme is common, but it really worked well. Could do with a little more visual feedback when you hit an enemy (and when the player is hit), but the controls were really tight and it's all quite visually appealing.

tyruspeace 2014-12-24 20:40

Very solid shmup with some pretty cool enemy/bullet patterns. The colorful aesthetic works really well, too. Nicely done!

At first I only got hit by things that did 100% damage, but once I did manage to get hit by bullets, I definitely found it hard to notice. Some sort of effect would've helped that quite a bit.

I like the squoosh effect when you fire your weapon :).

coboltandraze 2014-12-29 05:08

Not much new in the way of ideas, but it looks great and has a refreshing variety of enemies. I agree there needs to be more feedback when the player gets hit, since you have a life bar but the game acts like it is a 1-hit with a tiny collision box.