FoonLudum Dare ExplorerLD31 → Freedom Isn't Free

Freedom Isn't Free

By almax27

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CategoryRankScoreCount
Coolness287
Mood1573.60
Audio2463.33
Theme3173.74
Fun3463.26
Graphics3523.59
Overall4083.32
Humor7721.97
Innovation8342.46

Comments

antonybaasan 2014-12-09 04:08

Cool game. Scary sh..

robotloveskitty 2014-12-09 18:47

Nice little zombie shooter, it was a little too easy to reach a stalemate with endless bullets and endless zombies. but it was fun!

rosencatz 2014-12-10 07:02

Music really added to the mood, but I wasn't sure how to WIN. maybe it wasn't about winning : *( life is meaningless.

rameshkannan 2014-12-11 13:37

Nice

threstle 2014-12-11 13:37

Nice! I especially like the artstyle. I tried to do a top down shooter some times ago, that's the kind of visuals I would have liked to have.

guimonpa 2014-12-11 13:57

Great oppressive atmosphere and nice graphics.
Would have loved some constraints and challenges to add some more to the gameplay (having limited ammo and being forced to search some more...)

shellfishgames 2014-12-11 13:59

This is cool! Very nice and coherent art style and atmosphere. A shame this isn't complete, guess an hour or so of additional work would make this even better.

urbanlogicgames 2014-12-11 14:48

Very tense and moody! I couldn't see a clear way to 'win' - which may have been the point? It plays really well though and the lighting effect works great, especially when a previously unnoticed zombie appears from the shadows. Good music too.

x70x 2014-12-11 14:56

Really great atmospheric art and music. I ended up stuck in a building with no second exit just shooting constantly at zombies coming through the door. Some kind of scoring/win condition would be great.

rzfmzn 2014-12-11 16:24

LIked the light and the overall game. A suggestion is to make the more powerful weapons less accessible, some sort of ammo limit or a secondary bar that consumes upon shooting and takes some time to recharge. ATM I can stay in an alley and survive forever :)
But I liked the game, a LOT :D

almax27 2014-12-11 17:21

Hey guys, thanks for the great feedback!

I've been working in the evenings since the end of the jam to try and finish all the features we wanted to add in:

Done:
Advanced AI: Zombies have line of sight and track your last known position
Flares are useful: Zombies will be attracted to flares to help you distract them when you're low on ammo/health
Optimised lighting: lighting is now 30% more efficient, yay!

Coming soon:
Objectives: collect objectives scattered around the map to earn money
Shop: spend money on flares, ammo, health and new weapons
Pickups: ammo, flare, money and health pickups around the map, they will be quite rare to find though!
Help screen: helpful popup with controls, credits, volume control etc
Win condition: earn enough money to buy your freedom

I'll be uploading a new build tonight, so check back then! :D

pixlexia 2014-12-13 11:48

Awesome game! I especially love the lighting as it adds to the suspense. I think the shooting controls feel a bit weird though and the bullets are too small. Fun game nonetheless! :)

strandypants 2014-12-13 12:03

Nice little zombie shooter you've made here, really enjoyed it! Good job:D

caryoscelus 2014-12-13 18:01

A competent top down shooter. Nice mood.

lonely2012

samm 2014-12-13 18:36

The line-of-sight shader is top-notch on this. The game is great fun, and a fantastic entry to the competition on it's own, but that shader man. Great work!

nicealexanderas 2014-12-13 18:40

Music, gameplay and graphics are awesome. Excelent work :D

cxsquared 2014-12-13 18:49

Great graphics and audio to set a nice atmosphere. I wish there was more of a goal but overall nice job.

pkenney 2014-12-13 19:08

This was very cool. I didn't mind the lack of objective, and just enjoyed the bleak atmosphere. I worked on sneaking around the map and exploring the nooks and crannies.

With the feel down, if you get the right objective and balance, you could really have something here.

One technical thing I noticed: if I shoot and hit a zombie out of visible range, I still see blood spurts. So I can kind of probe around at a distance and know where to shoot the machine gun.

Cool start.

whitematterteam 2014-12-13 19:58

Great game and nice art. I loved the mood you made in this game. Well done.

almax27 2014-12-13 20:02

@sam thanks! I spent most of the first day implementing it, but I think it was definitely worth it :D If you're interested the implementation was loosely based on this article: http://ncase.me/sight-and-light/

The AI was the second biggest time sink since I had to basically rebuild the collision mesh for unity's navmesh tool in the xz plane and convert lookups into it back to the xy plane at run time.

@pkenny thanks for the feedback! It was actually a concious decision to make blood appear in non lit areas as we intended to have limited ammo, which would limit the abuse of 'probing' while add a risk/reward to it (probing is useful but you don't want to waste ammo)

franklins-ghost 2014-12-14 01:54

Music and art are great, works so well at setting the mood. Enjoyed just trying to survive as long as possible before getting overrun by the zombies. Fun entry.

crefossus 2014-12-14 12:44

Great work and I can't wait to see the coming soon which should hit on most the points I would complain about that you already know (progression/win condition).

The shotgun sound is like a pistol and machine gun is a little too loud for me (but good). I dig the hit sound and pistol. The music seems off... not sure how to describe why. It's more like all the children died and then the credits of a movie start playing with this song.

I also think you should just be able to hold down fire instead of clicking rapidly for pistol although this may be less annoying with limited ammo (or if each bullet mattered more - increase damage?).

klianc09 2014-12-14 17:43

Great graphics and atmosphere.
Just the gameplay was rather shallow (but I guess you already knew that)

diegohenriquez 2014-12-14 20:05

KILL ALL THE ZOMBIES!!!!! hahaha that was fun killing them :D

almax27 2014-12-15 02:15

Added objectives, shop and a winning condition :D

mechatodzilla 2014-12-16 23:21

Strong! Great entry.

killthealias 2014-12-17 00:19

Nice game, but you might want to check your description, "Left lick - shoot"

almax27 2014-12-17 00:43

@killthealias haha thanks and nice catch :P fixed it

rjhunter 2014-12-17 05:30

Gorgeous graphics, great play with light, and beautiful (if perhaps a little incongruent) music.

I'll have to rate the playability based on the 72-hour version, but I'm glad you kept going with this -- the post-compo version is *really* shaping up.

mrbadivan 2014-12-17 08:01

Very atmospheric due to the great audio and limited vision, graphics are very nice, hope there will be not endless zombies and bullets!

zkenshin 2014-12-17 21:08

Neat game, nice entry. :)

hbocao 2014-12-18 00:06

Music is great, the graphics and all the lighting, effects is just awesome. Too bad that is kinda "pointless", but I'm very glad that you kept working on it. Really awesome entry! Congrats!

pulsartronic 2014-12-22 18:40

Nice entry. Really scary and the music fits perfectly. Really solid entry. Perfect, perfect. Congratulations :D

dylanwolf 2014-12-24 08:26

The jam version is a solid but very basic top-down shooter, but the post-jam version is actually a fun game. I like the upgrade paths, and the fact you really have to learn timing if you want to accumulate money.