FoonLudum Dare ExplorerLD27 → Dungeon of the Ten Seconds

Dungeon of the Ten Seconds

By ramoncb

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CategoryRankScoreCount
Coolness353
Graphics974.03
Mood2772.96
Overall3373.03
Audio3692.57
Fun4052.63
Theme5302.48
Innovation5412.27

Comments

liannethy 2013-08-27 00:39

Not sure if I'm entirely convinced this adheres to the theme ;) It's a very pretty and interesting game. One change I might suggest is having the mouse control turning, since that is the goto method for any PC FPS and I kept trying to do that and getting frustrated.

ramoncb 2013-08-27 01:35

thanks for the feedback =)

for the LD, I always use only logic bricks, to make a 'mouselook' option is practically impossible without real coding, and even if made using only logic bricks, it probably will have a lot of problems

about the theme, the idea was to make a maze where traps and enemies appear at every ten seconds, or something like that xD

(sorry my bad english)

torvik88 2013-08-27 14:16

Really nice dungeon crawler. Wish it was another theme so the game would be more malleable. Nicely done mate.

2013-08-27 16:24

Hi ! I really liked the game, an old school dungeon crawler just as I remember them ;)

I made a video gameplay about it : http://youtu.be/FeDE6nfGqeE
Thanks for the game and keep up the great work !

ramoncb 2013-08-27 19:39

torvik88 and skiesgamingtv, thank you for the feedback and I'm glad you like the game!

and skiesgamingtv, really thank you for make a video about my game, you made my day more happy! =)

now I see that the dungeon need to be larger! xD

sorry my bad english

ix 2013-08-28 03:31

I like how this addresses the theme. I could imagine a fantasy setting with a cursed dungeon like this.

khaotom 2013-08-28 03:36

The z and x buttons don't seem to do anything. I watched skie's video and saw that it should do an attack but for some reason its not working for me. I'm on windows btw.

ramoncb 2013-08-28 17:41

thank you for the feedback

KhaoTom, this for sure is some kind of bug!

the idea of Z and X was for not put the weapons selection on "1,2,3,4...", instead, "Z,X,C,V..."(but I did have only time for the melee and fireball attack, so, only Z and X ^^')

when you select the fireball, the quantity of mana is shown
when you select the melee, the mana will be hided
is that happened for you?
(and don't forget to attack with the ctrl! xD)

joror 2013-08-28 18:27

Exact controls took a little figuring out, and I seems to only strafe with my arrow keys for a while. But after that it was a simple / effective little dungeon crawl. :)

khaotom 2013-08-28 18:50

Oh I see now, those are the selection buttons. I wasn't using ctrl! Thanks :)

lopiky1 2013-08-29 03:38

sweet game bro good job :3

arcana 2013-08-29 03:39

Nice atmosphere and graphics. I liked the dungeon crawling. The time countdown was kind of obscure but eventually I figured it out. Kind of wished there were more enemies to fight. Agree with the others about the controls but you gotta work with what you're given.

ramoncb 2013-08-29 03:59

thank you all for the feedback

and KhaoTom, I'm glad that was not a bug xD

solifuge 2013-08-29 04:05

I agree that it seems only loosely-related to the theme, but it's very pretty, and fun in its own right. I love this style of dungeon crawler. The controls could have been better, but for being coded only in logic blocks, it's not bad at all.

Nice work, and thanks for putting this together! I had fun.

edocentrique 2013-08-29 20:59

Yeaaaah, pushing snakes against wall and hitting them until they diiiie ! Very good !

acro 2013-08-29 23:12

I haven't seen any other BGE ludum dare entry before - do u know if there have been any? I'm downloading the rar, hoping it contains the .blend, as I'm curious to see what's all in there. I'm very interested in your whole process, as it's something I considered before LD26 (and in the end I just used Blender to make all the prerendered sprites for that). So it'd be good to know how your time was spent, etc.
As for the game, it's a little disappointing that the critical path through the maze is so short, and even after all the F1 help text I never worked out how to fire the fireball (as noted in the other comments) - so the controls could definitely improve. The lighting was a little bit underdone so lots of areas blacked out - but I can understand that, you probably didn't have time to increase the lighting everywhere and AO/shadow-bake to make the walls look ok with that, so how it is is a fair compromise.
I wasn't aware that mouselook in BGE needed much/any scripting, as there are quite a lot of game engine demos showcased on BA or BN that use it. But if it does need it, honestly, the scripting system in blender is particularly easy and fun to get into and python is easy to use - don't be afraid to just try something with it even if you think "it's too complicated" or you think you won't understand. All the best!

ramoncb 2013-08-30 01:18

thank you all for the feedback

Acro, there are other games made in the BGE, not much, unfortunately =/

here some:
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22782
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18865
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18865
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18865
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11311
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15028
and all my entries (always using only logic bricks):
http://www.ludumdare.com/compo/author/ramoncb/

you will find everything I made for this jam in the source file (all I did right AND wrong heheheh xD)

for this game, I start on the friday getting the theme and making a prototype only with cubes (so, I figured out what is the main idea and the gameplay, "the player" was pratically done )

I passed saturday and sunday focused in what I'm better, the graphics ^^', I didn't made concept art, so I started modelling like crazy, so, the process became a mess xD

made a trap, put on the game, now made a door, put on the game too
(yes, this way ^^')

by the night of sunday, I did all, except I still don't had made the enemy for the game! So, I did the model and texture of the snake by all the dawn and did all his logic (AI, how it hit, how hurt the thing) on the monday

at monday's night, I did the title screen, the music and I had to make a 'end game'
(very irresponsible xD~~~)

I think that the principal thing is start on the friday doing the most of possible of all the logic part of the game, run like crazy on the start and walk on the end! ;-)

about the python and programming, you are right, but I always try to make games using only logic bricks to get attention of the people for the BGE, it's a very powerful engine, with a very quickly and easy use of logic bricks... and people don't know this =/

(sorry my bad english xD)

sdgusler 2013-08-30 03:28

gameplay made me a little woozy, no movement bob or small fov i dont know, otherwise was pretty neat

livsk 2013-08-31 15:56

Nice game. Good luck!

purplescape 2013-08-31 20:36

The staff and other graphics are very nice and the music is good. More enemies would make it more exciting. I liked the dark scary dungeon mood and the use of theme once I figured it out.

antidote 2013-09-01 01:21

Pretty nice graphic and mood :) good job !

vile-smile 2013-09-01 05:01

Interesting idea. Moving around was a bit difficult, but the graphics were very nice.

otus 2013-09-05 13:23

The graphics and ambience are amazing!

Could use more feedbacks and a classic WASD control scheme, though.

Nice entry!

ramoncb 2013-09-15 03:51

thank you all for the feedback!

I started to work on a post-LD version thanks to you! ;-)