FoonLudum Dare ExplorerLD30 → Between Two Worlds

Between Two Worlds

By zeal

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CategoryRankScoreCount
Innovation3763.05
Theme4293.06
Graphics5093.05
Mood6702.35
Fun6792.42
Overall7262.57
Coolness169435

Comments

zeal 2014-08-26 00:47

I forgot to include instructions with the game, so: SPACE makes the character jump and interact with his surroundings. A is for left and D is for right. There is no music nor sound, sorry about that. I hope you enjoy it!

ponywolf 2014-08-26 16:09

I liked the simple controls, but the NZ hosting took for-----ever to download. Try hosting it someplace else for us US folks...

zeal 2014-08-26 19:47

ponywolf: Thanks for pointing that out. I've added another link. Thanks for playing!

phi 2014-08-27 20:06

I like the silly graphics, but the physics are a little annoying. Also, I didn't understand how to advance from the first room. Maybe it's just me, but I didn't find a way out, maybe you should explain better what's to do.

ix 2014-08-27 20:08

Falling out of the screen for the first time was an innovative moment. I like where you were going with the jump (holding down then releasing to spring) but something feels off about the lack of sideways momentum. You have interesting ideas here, I just wish there were more to this game!

okmmjyygv 2014-08-27 20:11

i couldnt find a way to pass the first level :P

zeal 2014-08-27 20:20

Thank you for your comments, guys! I really appreciate them. You're spot on with the physics - I'll fix it in the post Jam version.

SPOILER
You get to the upper cave by jumping on the fly - you must jump in the air and then hit Space once while touching the fly. In the air you hit Space again and he falls down.

hellblazer 2014-08-27 20:22

Is there more to it than that first room? I didn't find any way to reach that other area you see on the right, in any case. The physics are also a bit wonky. Pretty cute idea for the theme though.

local-minimum 2014-08-27 20:23

It was interesting to play but I didn't really grasp how to progress in a meaningful way. Tried to catch a fly but without success. It would probably benefit from having a start where it's less hard to die and the player would get a sense of objectives and how to play.

geekygenius 2014-09-13 02:33

There are some really near ideas going on here, it would be cool to see the game after some more work. I really like the spring jump mechanic, and this game has the best application of the theme I've seen so far.