Two Fold Swan by Jellycakes 2014-12-09T21:06:00
I have nothing in particular to pick on. Good transitions and funny dialogue. Nice work!
Foon → Ludum Dare Explorer → Users → DiegoMustache
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Beams! | jam | 458 | 3.25 | 3.25 | 2.75 | 3.56 | 3.46 | 50 |
I have nothing in particular to pick on. Good transitions and funny dialogue. Nice work!
Nice job! Enjoyable, but it doesn't change enough. Also, there seems to be an issue for > 100% DPI in windows. Mouse position is captured wrong so you don't shoot at the mouse. However, that won't affect my rating.
Nice work. I think the difficultly curve needs tweaking though. Never ran into a monster I couldn't kill in one hit, and I had purchased everything by after my second trip down the mine shaft.
Found the controls really rough, but the audio was fun.
Short and simple, but good for a laugh.
I had a hard time getting used to the controls, but it was still fun. Great graphics, and a cool concept! Nice work!
Entire game on one screen might be a stretch, but it was clever none the less! Great job! Was quite funny when I first pushed W and everything in the room fell over. I did not expect that. Very nicely done!
I found the momentum a little difficult to manage and often sailed straight past power-ups, but I though the game was well put together. Good job.
The respawns gave no indication as to what had just happened. I wasn't sure if it was a bug or if I had just been killed or something. This left me feeling a little lost. That being said, I liked the atmosphere, and seeing a suspenseful game like this in a game jam is pretty cool.
Would have worked better if you shot towards your mouse. Well put together though. Good job!
Solid, but as others have said, more feedback from high numbers of kills would be good. Also, Clicking once doesn't make you shoot once (sometimes you shoot twice, sometimes not at all) which confused me for a bit until I realized you just hold the mouse down.
Good idea, but the there were a couple small but critical issues. The mouse was unresponsive so I would often end up clicking twice somewhere which would cause my character to pick up a box and promptly drop it again. Also, I ended up in impossible to beat situations frequently. For instance, one round (before I managed to send any sleds away) I needed a yellow box for all the available sleds, and every available slot I had was full of blue or red. This meant I couldn't possibly get a yellow box to continue. Some mechanism to assure these situations don't arise would be very beneficial.
I like the way you introduce the player to the mechanics and different kinds of obstacles (by forcing them to try it and see the reaction). How do you beat level 11 though? I'm totally stuck.
Cool idea, but it was difficult to see what was going on. Also, sometimes I couldn't walk around an unobstructed corner to another side of the cube. Not sure what was going on.
Nicely put together. Cohesive visuals and sound. Great job!
That's weird and unfortunate. It's just Unreal Engine 4 packaged up straight from the editor. It is a development build though. The release build would crash on start for some reason. I wonder what I can do about that.
I fixed the issue with the release builds (turns out 64bit is required). This seems to have solved the problem with Avast.
Thanks! I ran out of time which is why it is so short. I intended to have the levels keep wrapping around the visible area.
As for the controls, I'm really not sure what causes the diagonal controls. I have not been able to consistently reproduce that issue.
That totally sounds like it could be the issue. Thanks! Hopefully I can sort that out now.
Thanks! And I do like that idea. I was considering doing that, and if there are future versions, I likely will!
Yes, unfortunately they do. I switched the player controller out at the last minute and overlooked that issue.
The found the controls difficult. I think the controls would have been a better if you shot towards your mouse cursor and the ship moved on fixed axes (with some momentum) with WASD. However, I like the idea.
Nice job. Well put together. Had trouble figuring out if I should be pressing the key on the offbeat or just when the enemy is in range though. Also, there is no penalty for just mashing the key the game is prompting you for.
I like the idea, but I found the instructions confusing.
Funny idea with the game boy. Makes it hard to see though. Is there any way to restart?
Chrome flagged your game as malicious when I tried to download it.
Interesting approach to all on one screen. The games were a little buggy and didn't control very well though.