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DiegoMustache

Games

YearLDThemeGameDivisionRankOvFuInThGrCo
201431Entire Game on One ScreenBeams!jam4583.253.252.753.563.4650

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by DiegoMustache

DiegoMustache leaves an average of 26.0 feedback comments each event.

LD31 — Entire Game on One Screen (26)

A Day In The Life Of A Spy by blubberquark 2014-12-19T15:24:00

Interesting approach to all on one screen. The games were a little buggy and didn't control very well though.

Lumit by Leaghorn 2014-12-19T15:18:00

Nice work! Polished and enjoyable.

Mine Shaft Monsters by AxeTheory 2014-12-16T14:50:00

Nice work. I think the difficultly curve needs tweaking though. Never ran into a monster I couldn't kill in one hit, and I had purchased everything by after my second trip down the mine shaft.

THE MAZE by spitfire87 2014-12-10T23:13:00

I had a hard time getting used to the controls, but it was still fun. Great graphics, and a cool concept! Nice work!

Das Tank Game by RaycoSantana 2014-12-10T23:09:00

Would have worked better if you shot towards your mouse. Well put together though. Good job!

RIZUMUDEKATTO by EquipeJAM 2014-12-10T19:18:00

Nice job. Well put together. Had trouble figuring out if I should be pressing the key on the offbeat or just when the enemy is in range though. Also, there is no penalty for just mashing the key the game is prompting you for.

Swat Team by rainshapes 2014-12-10T19:10:00

Nicely put together. Cohesive visuals and sound. Great job!

Bounds of Space by Thought Reactor 2014-12-10T19:04:00

I found the momentum a little difficult to manage and often sailed straight past power-ups, but I though the game was well put together. Good job.

Force Feedback by kumoi 2014-12-10T19:00:00

Entire game on one screen might be a stretch, but it was clever none the less! Great job! Was quite funny when I first pushed W and everything in the room fell over. I did not expect that. Very nicely done!

TheCubeDude by Thundercake Games 2014-12-10T18:54:00

Cool idea, but it was difficult to see what was going on. Also, sometimes I couldn't walk around an unobstructed corner to another side of the cube. Not sure what was going on.

Outrun by Yarr 2014-12-10T18:41:00

That's a pretty cool idea. Makes it feel like a puzzle game.

Main Menu Fighter by Legiion 2014-12-10T18:37:00

The found the controls difficult. I think the controls would have been a better if you shot towards your mouse cursor and the ship moved on fixed axes (with some momentum) with WASD. However, I like the idea.

The House: Watcher by aisenhein 2014-12-10T18:32:00

The respawns gave no indication as to what had just happened. I wasn't sure if it was a bug or if I had just been killed or something. This left me feeling a little lost. That being said, I liked the atmosphere, and seeing a suspenseful game like this in a game jam is pretty cool.

Roomnesia by Headmade 2014-12-10T18:23:00

The solution to keeping everything on one screen with the amnesia is interesting. However, the controls make this difficult to play.

Santa’s Warehouse by Maxxim 2014-12-10T18:16:00

Good idea, but the there were a couple small but critical issues. The mouse was unresponsive so I would often end up clicking twice somewhere which would cause my character to pick up a box and promptly drop it again. Also, I ended up in impossible to beat situations frequently. For instance, one round (before I managed to send any sleds away) I needed a yellow box for all the available sleds, and every available slot I had was full of blue or red. This meant I couldn't possibly get a yellow box to continue. Some mechanism to assure these situations don't arise would be very beneficial.

WELLFARE by DeathBySnail 2014-12-09T21:31:00

Short and simple, but good for a laugh.

Two Fold Swan by Jellycakes 2014-12-09T21:06:00

I have nothing in particular to pick on. Good transitions and funny dialogue. Nice work!

Grave Screen Of Death by Florent 2014-12-09T16:56:00

Nice job! Enjoyable, but it doesn't change enough. Also, there seems to be an issue for > 100% DPI in windows. Mouse position is captured wrong so you don't shoot at the mouse. However, that won't affect my rating.

Layerd by nuno 2014-12-09T16:26:00

It was fun, but adding a little bit of momentum to the character would have been good.

Adventure Smasher by Windmill Games 2014-12-09T16:14:00

Solid, but as others have said, more feedback from high numbers of kills would be good. Also, Clicking once doesn't make you shoot once (sometimes you shoot twice, sometimes not at all) which confused me for a bit until I realized you just hold the mouse down.

EverChangingMaze by rzfmzn 2014-12-09T16:02:00

I like the idea, but I found the instructions confusing.

pkill by GGraca 2014-12-09T15:55:00

Interesting idea, although I think the difficult curve started a little steep.

Panzer Blitz by friggingames 2014-12-09T15:50:00

Funny idea with the game boy. Makes it hard to see though. Is there any way to restart?

Office Escape by Graham Weldon 2014-12-09T15:43:00

Chrome flagged your game as malicious when I tried to download it.

Frosty Ninja by belva1234 2014-12-09T15:36:00

Found the controls really rough, but the audio was fun.

DisChord by Grindstorm 2014-12-09T15:28:00

I like the way you introduce the player to the mechanics and different kinds of obstacles (by forcing them to try it and see the reaction). How do you beat level 11 though? I'm totally stuck.