FoonLudum Dare ExplorerLD42 → Farmageddon

Farmageddon

By karai17 and holo

View on ldjam.com

CategoryRankScoreCount
Overall2263.7323
Fun3093.5222
Innovation2593.5521
Theme3673.7621
Graphics2304.0022
Audio1133.8222
Humor3773.0021
Mood1993.6222

Comments

shinyogre 2018-08-16 03:00

It seems like a lot of the systems are there to make this a coherent farming game, which I think is impressive given the time constraints. The music and sound effects were good, and I appreciate the relaxing gameplay. I think the biggest thing that needs work is player feedback. I didn't really know how to navigate the harvest menu or the phone menu very well, and the chest in front of the house kind of just sit there and did nothing visually when I was interacting with it.

On my system (Arch Linux, RX480 with open source amd driver) some UI elements flickered regularly.

Overall, great work. I am especially impressed with anything 3D made in Love. I'd like to get dive into Love3d at some point my self.

simon-rahnasto 2018-08-16 13:54

And so my tradition of playing your 3d games made with Love2d continues. I can honestly say that once again, you have managed to out do yourself. This is your best entry in my humble opinion! I recorded some gameplay, please forgive my nooby-ness in the beginning. I have not played very many similar games so the first day can be summarized with throwing shit on the ground, watering it and calling it a day. :smile:

I do get a hang of it after a little while though, unfortunately my recording stopped about half way in, but I figured that you would still be interested in seeing how the first 10 minutes of your game might look when someone is playing it for the first time.

https://www.youtube.com/watch?v=LWjEHW13IgI

Like I express in the video, the graphics are amazing. I really enjoy how everything feels so polished and coherent that you almost forget that you are playing a jam game. It was also ridiculously cute and relaxing. I wish that I had played this sooner, could have helped me calm down after all the stress from this Ludum Dare.

I also found all of the parody names really funny, it's great that you spend a bit of extra time creating them rather than just calling it a store and naming the currency dollars. It adds a lot more than one might think. Another small detail that I appreciated was that the purchase menu is not just a box that appears, but your mobile phone.

Finally I want to give you credit for inventing a good scenario for **why** we are doing all of this. Many similar simulators lack that and often I just feel like "why are we even..." when trying them. The debt aspect makes for a great reason and it makes sense. It also gives you a clear goal that you have to work towards while balancing your account. If you pay off too much you might struggle to generate more currency since you can buy all of the supplies that you need.

Thank you for this super amazing entry! :medal:

holo 2018-08-16 18:01

@shinyogre thanks! the UI flicker is a known issue, I couldn't figure out what was causing that at all. I will make sure it is sorted out. I completely agree that player feedback & information is lacking, we just ran out of time! the lettuce model is used for most of the crops because of this too, I was building them right to the last minute!

@simon-rahnasto thanks a lot for all the kind words & thanks for the video of first play, it's very helpful to see the things that are confusing at first. did your pumpkins & blueberries make as much as you had hoped? :)

I saw many places where improvements to instructions, control and feedback would have been helpful, I will work on it.

simon-rahnasto 2018-08-16 18:49

@holo Yeah, I was starting to really make bank and even paid off some of the debt. :smiley:

positive 2018-08-17 16:50

Wow this was really good! I played this like 2 hours or maybe more, it looks really polished, and the idea is good, I did find the UI flicker and some sound issues, but nothing big...

From here on I leave feedback, this are not things I based my rating on, just things I would have found NICE.

Regarding UI the marker at the bottom was kinda hard to get used to, like I totally didn't know what tool I had selected until I looked down or used it by mistake.

The plants lacked a timer or something cause I totally didn't knew when I was able to collect them, would have been really helpful to know.

You probably ran out of time to make more types of crops assets, totally fine though, not a big deal Same with sound, it became oddly repetitive after 2 hours haha but again for 72 hours and only 2 people this is incredible, congrats! I hope you continue the streak of cool Jam games

commanderstitch 2018-08-20 00:31

Fantastic solid entry. Had to look back at the instructions to find the amazoon store thingy but other than that it was all pretty self explanatory. It looked and felt solid. Well done! A bit slow for me, as farming games aren't my super fav's but for an ld entry like this this looks so good. :D

cristihkj 2018-08-22 07:37

Great game! Very cool and interesting! :D

lagrume-masque 2018-08-22 09:29

Nice farming game, the various farming features (watering, haversting, etc) are kept simple and functional, nice work! I liked the sounds and graphics. Maybe there's a lack of feedback or tutorial on the chest/inventory part for players who have not played Stardew Valley, which seems to be a reference of yours :) I liked that I was able to play with a controller. One last thing: It didn't feel like a 'farmageddon' because it was really slow with a very long term objective (quite a substantial debt) and the weeds were not a problem if I took care of them every day. So yeah I was kind of surprised by the game's pace. Overall, great work!

velocity7 2018-08-22 10:27

I liked the concept of your game. Good Job

ryomayonnaise 2018-08-23 22:31

Pretty good ! Nice graphics and nice concept !

g12345 2018-08-24 22:23

Okay, I've just played it for a while now. The game is very impressive for 72 hours.

It took a while to understand what's going on, I had to re-read the instructions many times because there were a lot of things to learn.

After some days, all the weeds were pulled and I could start planting, fertilizing and watering.

Then a lot of buying and selling.

After 20 extra days I got bored, because it's more like work than play.

Music is really nice, I didn't even had to complain there wasn't a mute button.

Buying seeds: sometimes I have the feeling i got different seeds than I had bought.

Fertilizer should be at the top of the shopping list, i buy it almost every day,

Buying seeds is a bit strange since you don't know how much they make, so there's no strategy there.

There's a neat game under it, and if you continue work on it, it would become a good harvest moon alternative ^_^

conk 2018-08-27 15:49

Incredible! Took me a few hours to pay off the debt (day 77! I struggled with the weed control at the start :stuck_out_tongue: ) and I was a little disappointed nothing happened but honestly, the systems you got in place for this are amazing and worked flawlessly.

While the GFX are not 100% complete, what is there is very good and I'd love to see a more polished version with perhaps an upgrade to get rid of weeds a bit faster as that was quite painful. Great audio and intuitive controls also!

Superb job! :thumbsup:

rahim-pxr 2018-08-27 16:22

Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42