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Human Fueling
Human Fueling
By mindoo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 741 | 2.85 | 22 | |
| Fun | 794 | 2.40 | 22 | |
| Innovation | 655 | 2.65 | 22 | |
| Theme | 352 | 3.60 | 22 | |
| Graphics | 254 | 3.95 | 24 | |
| Humor | 576 | 1.94 | 19 | |
| Mood | 464 | 3.15 | 22 | |
Comments
First off : love the minimalist design of the game, it suits very well with the music and makes for a relaxing athmosphere. Also love how the objets spin around when you pick them up, it may have not be intended but it's fun and you feel like you have some kind of telepatic power ( well you're supposed to be a god too :smile: ). Movement is good too, fluid most of the time, but sometime you clip a bit into the ground and loose your speed.
However, I can't seem to finish the game, it just game over on me when I still have a lot of fuel left (around 50-60), and the reward for bringing back fuel isn't enough to counter the drain. So you might need to lower the drain or increase the rewards.
All and all, it's a great concept and visually great, and with some more debbuging and balancing it can make for a very fun game !
flobar
2017-08-02 07:38
Just a tip: export your game to be playable in the browser, you'll get more reviews. I added my HTML5 version and I got way more plays. Most people skip the games if they have to be installed.
Couldn't really play (by only having a windows version) it but few comments based on seeing it on ElysiaGriffin stream...
First of all, you need to prioritize your work better. The graphics look nice but thats about it. For example, the UI could need a lot of love. And as you mentioned on the stream, you weren't even able to test it enough to know if it is beatable. Maybe next time start the project on a smaller scale, using primitives and just try to make it work first.
And finally, a game design tip: If there is a button to do something, there should be a reason not to push it all the time. So you have a sprint button on your game but you need to be sprinting all the time (and event then can't beat it). There should be some reason not to sprint or just making it run automatically always.
flobar
2017-08-02 07:44
You're game looks beautiful. Has a nice shiny plastic feel to it. And the music works really well with it. I feel so calm when I'm playing it. You have to add a thumbnail so people can see what it looks like. You're doing yourself a disservice by not doing it. Do it :).
mindoo
2017-08-02 07:59
@antti-haavikko Thanks a lot for the constructive comment, I think next time I'll code the game before the graphics, but thats just to avoid the final stress of having to rush through the coding. I'm of the same opinion as you on pretty much everything you said, but the reason It's so unfinished is not really my workflow organization,, it's just that I had to spend time with family since I'm visiting them and only see them once per year so that pretty much cut down my time to code to only 6 hours on the evenings, so I had much less time than I would usually have. Thanks for the constructive feedback !
Like the look of the game. Music isn't bad either, however, sounds on picking up and refueling would be nice. Plus, I couldn't find fueler at first. I mean, yes, I'm a blind idiot, but some tutorial would be nice
Nice work on the low poly assets, though I think you could have stretched the world a bit further without sacrificing variety too much, and allowed the players more time to explore. Other possibilities that might help include being able to carry more than one object at a time, so the players have to decide whether they want to continue searching for fuel to maximise the efficiency each trip, or turn back before they run out of time. Good luck however you decide to take this!
ganny
2017-08-03 20:00
Neat game, would like to see some score though. Like in the end perhaps a score for how long you survived so that you can se if you one improve on it last score. Also the play again did not work for me :/ could not get my mouse cursor back to press it.
luckyy
2017-08-04 19:20
While - as you noted in your post - the game could've used some more polish, I still think it's quite the good idea with a fitting story around it. I found joy in the small things like the falling leaves, the campfire or even the spinning animation of the barrel. Well done! :)
furesu
2017-08-04 20:42
Hm, Seems to be it will never end well and humanity is doomed :smiley: I couldn't press play again and sometimes my cans just disappear when I'm carrying it. Any way, good job. As mentioned above, just let people to explore more, and make more random can placement.
sergius
2017-08-07 06:26
Really nice graphics. But as it was said before - still a lot of thing to improve, like fast fuel drain and no positive ending)
eremiell
2017-08-08 17:18
There's sadly no Linux build, otherwise would give it a try. Maybe if you roll one out later?