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Mindoo

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of PowerHuman Fuelingjam7412.852.402.653.603.961.943.15

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Mindoo

Mindoo leaves an average of 4.0 feedback comments each event.

LD39 — Running out of Power (4)

Qwik by Sno0w 2017-08-04T02:05:02Z ♥ 1

Hi, good little racing game. Th second level is really the level that I think worked the best for me. The only major issue I noticed is the controlling of the vehicle is pretty hectic, it doesn't feel sharp and rather sluggish. I think that with a couple more levels and a better driving system, the game would make for a really fun little racing game. I'm not saying you should've implemented those features during the jam, but for a post jam version, thats what I would improve. Anyways, good job and keep up the good work :)

Fading Light by RockhopperGames 2017-08-02T21:42:41Z ♥ 2

This could be a great story driven game if only you had a voice guiding the player through this dark space like the voice in portal 2.

Power! by Martyxgames 2017-08-02T07:54:27Z ♥ 1

@retr0verse, I actually love the flashes of white. Good job @Martyxgames, simple, unbeatable (lol) but fun.

Suicide Watch by MrJotubes 2017-08-02T05:14:25Z ♥ 1

Hi, you rated my game, so I thought I would rate yours :D. To start off before telling you a word about your game, I would like to thank you for your review, it made my day. The first review I got on ludum dare was positive and that felt great !

Anyways, back to your game... I loved the concept from the start. The mood is started off right from the beginning with the dark background, and the dark creepy music. It stayed the whole way and I think thats what makes this game great. The graphics are great and I have nothing to say almost. Some would argue they have a particular style, but I loved it and I think that it gives the game a certain style and that is really cool.

When it came to the gameplay, I had a bit more of a hard time. I think that as some other people said, the clickable buttons and the non clickable buttons should be more clearly marked. Also, I think that your game suffers a lot from user friendliness (a lot like my game) where the new user has a hard time finding his way arround, and understanding what windows to close and stuff like that.

All in all, I think that you have a really good idea, probably a good implementation even though I had a hard time playing, I trust that once explained better, or played by someone that knows the game already your game can be really fun to play.

Keep doing great work !

Mindoo