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The cat of two worlds
The cat of two worlds
By thijs-tak
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 491 | 2.14 | | |
| Audio | 518 | 2.50 | | |
| Graphics | 568 | 2.80 | | |
| Mood | 605 | 2.71 | | |
| Fun | 711 | 2.76 | | |
| Innovation | 741 | 2.64 | | |
| Theme | 768 | 2.84 | | |
| Overall | 785 | 2.80 | | |
| Coolness | 1160 | 49 | | |
Comments
The platforming felt pretty solid, and I liked the sprites. The final bossfight was a bit glitchy though. The game could also have done with some background music to set the mood of the game. Btw I don't know if the retro sound effects were on purpose but if you give those bleeps and bloops a bit of reverb and delay in audacity you can give your whole game a much more realistic feel.
tomdeal
2016-04-19 13:59
I like the idea of the different terrains based on the cat. Also I like the cat animation. What's a bit weird are the controls, especially on slopes the cat floats.
I liked the momentum from running up ramps, and the long jump vs high jump trade off.
The plaforming was a bit slow, and I got stuck at the first enemy.
I somehow got out of the area where the enemy (Goloth?) was, and couldn't get back in...
I like how you animated the cat, especially during run. They feel very "liquid", proper of cats. :D
bubuiic
2016-04-25 09:45
Nice game. I really like the idea that the cat has this unearthly power to change the shape of its surrounding. Controls were a little bit weird, though. Biggest problem I had, that I died during the battle with that evil bad thingy and got totally stuck at the save point. I just couldn't get through to the fight seen any more. :-(
But nevertheless: good job!
iossif
2016-04-25 09:46
as a cat fan i approve of this entry :)
Yeah, I've got to repeat what the people above have said about getting trapped outside the boss area after losing the fight. That counts as the type of gamebreaking bug the rules allow you to go back and patch, I'd say!
A platformer where you switch between two worlds? Pshhhh, that's so 5 Jams ago!
I tried playing the game thrice, at second attempt getting even a bit far (defeating the first boss as well), but got literally stuck (as in, game-breakingly stuck) in all cases and giving up in the end. The platforming here felt rather sloppy (and not really because of slopes), dialogue was getting cut on the screen of 1024x768 dimension, no matter how much I pressed Ctrl I couldn't get the cat to use fire breath, and in the final battle I lost and was moved to the last checkpoint, blocked out of the game area. In the end, the impression... wasn't particularly favourable. >.<
Perhaps the next time make sure your game has no critical bugs (possibly getting someone else to test it, if possible)? They can really get in the way of the game...