FoonLudum Dare ExplorerLD32 → Hello Darkness: My Old Friend

Hello Darkness: My Old Friend

By hapaxstudios

View on Wayback Machine

CategoryRankScoreCount
Graphics6103.10
Innovation7982.58
Mood8412.56
Overall8602.79
Theme9892.29
Fun10312.06
Coolness171339

Comments

hapaxstudios 2015-04-21 03:28

We will be uploading a new patch for Hello Darkness very soon!

Version 0.3

-What's in this patch-
:Fixes:
- Added icons for file selection screen.
- Added game over screen.
- Text box removed from the bottom of the screen.
- The map screen toggles properly now (Escape Key to access).
- Added music to game. Main menu theme (Horizon) and pre-generator room track (Emergency Power). *It's still quite loud however, so be warned.*
:Balancing:
- Modified Capt. Ando's movement and input controls to make him actually controllable. *Will tweak again in future patches. We needed a basis to start from that wasn't our test movement.*
- Wraith now has a wider detection radius. 5 -> 12
- Crab has reduced detection radius. 5 -> 3
- Robot Assistant's ambient light has been increased and radius is larger.

Will update again when the new patch goes live!

hapaxstudios 2015-04-21 03:41

Hello again!

Hello Darkness version 0.3 is live now!

There are still a lot of bugs that we know of but please if you find any let us know!

jellyhard 2015-04-22 23:30

Cool entry man. Gotta say, the flashing is a bit hard on the eyes.

ianb96 2015-04-22 23:36

The bloom and dieing are messed up, and the jumping and momentum are too high. Also, I can't tell what the robot is for.

richiebranson 2015-04-22 23:37

Good concept, can't wait to see how it fleshes out! One thing I'd recommend is a way to exit out of the dialogue boxes that pop up when you interact with computers. Nice job, keep up the updates! :)

gamequester 2015-04-22 23:38

The controls, especially the jumping, is very floaty. I know this is intended with the space ship setting. But I think a bit more control while jumping would be nice. Beside that a cool game with nice graphics.

wierd0 2015-04-22 23:42

Hey, good idea for the light-creating enemies, and (if I am understanding the puzzles right,) the levers that shut off the lights but open the door. Some things to fix/criticisms, if you are still looking for them:

-Unless there is something wrong with my speakers, I don't think your game has any sound. This begs the question, why do you want us to rate you on sound?
-I don't know how you did animation, but if you are using Unity, I would highly recommend checking out the animator feature: http://unity3d.com/learn/tutorials/projects/stealth/player-animator-controller, or you can see an example of how I did it:http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37149
I noticed quite a few instances in which I was jumping but it showed me running, or running and I looked like I was just standing there, et cetera, so you might want to at least take a quick peek, even though it can be confusing at first.
-I ended up getting stuck on a light-bug with 6 legs (and had to restart, twice) when I was trying to get to a lever in the corner that he was guarding. Maybe make it so that you move away from him when he touches you or something, so you don't get stuck on top of him.

Yeah, that's all I could find. Cool idea for a game, and keep up the good work even after everything is over so that you have an awesome, polished game to show off! Good luck!

dracomagna 2015-04-22 23:56

This game has a really interesting Metroid-like atmosphere but the character movements were pretty frustating.
Anyway, good job!

acro 2015-04-23 00:29

Easily drawn in by an LD entry purporting to do something with survival horror, I was a bit disappointed, sorry to say.

And, sorry if this sounds harsh, but this seems very unfocused, like you put in too many ideas. (eg a file select screen?!)

The 'development build' and IndexOutOfRangeException and NullRefException errors were initially rather distracting, but I see you say you've fixed those (they still seem to be present in the web player version I tried).

The controls aren't apparent within the game, it would be nice if there was some prompt or cue in the starting room to lead the player on.
The (bad) platform physics made trying to stop next to a switch extremely difficult, though I see you say you've fixed that now too? Again, it seems it wasn't fixed on web player.
The absence of sound effects and music is grating given the amount of work that has clearly gone into the graphics. (and, eg, some sound for knowing if switches have been hit would be great, as the animation is a little small and hard to see). Even some minimal sfxr beeps for switches, or something.

The floating robot assistant didn't seem to have any point. I suppose it is the 'unconventional weapon', but must have missed how it works/what it does.

It didn't seem possible to die or fail (not that I tried), in that I effortlessly avoided all enemies, and it's quite easy to clear entire rooms with a single jump and never come close to an enemy.

The lighting idea seems promising, but the 7th or 8th room is all but unplayable as it's in total darkness and you can't see what you're meant to be doing.
I didn't really work out what the lighting was actually reacting to, or what effect it had. Perhaps you could have had a clearer example without other things being in the room.

It'd be cool to see something more focused on just a few of the elements in there, and with better platform control, but I was a little disappointed.

incidentally, we tried to make a pixel art survival horror entry for LD29 jam and didn't finish in time. So I know it's difficult to get all the pieces in place to convey the survival / horror aspects. Kudos for attempting it.

phocker 2015-04-23 00:36

visually this was very impressive - there are some problems with the controls - and i did not understand what the robot was for - i think this game has potential - nice work

hapaxstudios 2015-04-23 00:51

Hey everyone!

Thanks for voting and commenting.

We realized that the download links of the latest patch was working but the Web version didn't update properly. We just fixed it.

The online version will now be the proper version 0.3.

We are also planning another patch later tonight. We will post a patch breakdown when we solidify what will be in Hello Darkness v0.4!

Thanks again for all of your input.

sledknight 2015-04-24 00:15

Graphics were amazing, but I couldn't control the guy worth anything. He feels like he weighs 400 pounds. Better responsiveness in controls is needed, or something. Cool entry tho.

scumbly 2015-04-24 00:20

Nice style, impressive scope. Had some struggles with the control "feel" (things feel sorta floaty and unresponsive) and I think an early puzzle that used the robot companion would help make his purpose more clear.

crazyheckman 2015-04-24 00:23

Very slippery controls and precise jumping are a killer for this game. I would constantly knock my head on things and it would bring me to a dead stop, falling helplessly into aliens.

The good parts of this game are great though, the artwork is impressive, the music (while it's playing) is intense, and the light/dark mechanic is cool.

Would really like to see it in a later stage where the movement is more ironed out.

2015-04-27 00:46

oh boy.. The darkness!! my old but simple friend. how you hide such tempting offers of solitude and serenity, yet create such imagination and chaos.

rockhoppergames 2015-05-02 09:30

Good music, and it looks like you've put a lot of polish into this game. Unfortunately, the accelleration based movement makes controlling the character a pain, and I wasn't quite sure what the darkness mechanic was actually doing. Looks like it could be quite a bit of fun if you could clear that up though!

2015-05-04 09:55

Hey guys, thanks for checking out our submission! If anyone is interested with any audio within the game feel free to check out/download the soundtrack at https://soundcloud.com/asch-farris/sets/hello-darkness-ost

Cheers,

Asch (The Sound Guy)