FoonLudum Dare ExplorerLD41 → Showdown

Showdown

By county-agent, cwookdev, shodanon, ostoru and TrollSlayer9001

View on ldjam.com

CategoryRankScoreCount
Overall11832.3530
Fun11672.2830
Innovation11911.9429
Theme11852.0530
Graphics10162.5329
Audio7152.5029
Humor8662.3824
Mood9812.7330

Comments

trollslayer9001 2018-04-24 00:34

can i coment? yes, yes i can.

robinbyzhou 2018-04-24 03:20

hahah I bet those chinese sentences are not from native speaker. Really Like the graphic of this game. Hope you guys enjoy the event~

ostoru 2018-04-24 03:27

@robinbyzhou they were jokes made using google translate

2018-04-24 06:04

The character models are just stuck in T-pose with a gun sticking through the stomach. Damage doesn't matter since you don't seem to die at 0%. The guns that spawn for the player (I assume) are non-interactive and just fall to the floor. Can't seem to pick them up and use them. I'm not real sure what the gameplay is here.

remco 2018-04-24 13:18

_an apology and some feedback_

Hi! So, one of the members of your team posted a suggestion for a change to the way LDJam is run. There where a lot of negative responses, and --I'm not sure what I was thinking, but-- I felt the need to add my own half-baked ideas to the stream of negativity. I apologize for my part in what might've felt like a pile-on, and hope there's no hard feelings. You've given me something to think about at least!

Therefore, I've decided to review at least this game, despite not finishing my own this time around. This, of course, by the rules and website design, means I'm not allowed to rate, but can only use my words; a little irony which you might find amusing :slight_smile:

---

Let's start of with some things I liked and then list I few things I didn't.

The animation that plays during the gun pick-up is a nice little touch. As an aside, in contrast to the previous commenter, I found that I _could_ pick up the guns the opponents dropped.

There seems to be a _lot_ of modeled environment, as well as the guns themselves. I found myself wanting to explore the top of the city, the giant pair of runways that seems to exist near the clouds, but could find no way up there. Perhaps this was due to the excellent music, which in concert with the lighting created a tense but mysterious atmosphere.

I also think the slow-down mechanic is a neat idea, and working quite nicely. A sort of 'softer' version of Super Hot. Feels satisfying. (Is there a reason the guns are in their stomach? Despite the little back-story posted here, I'm still not sure _why_ I was shooting.)

First impressions where not nearly so glowing, the web-build didn't grab my mouse-pointer, and (but perhaps this is my mistake) because I only read the description later, I didn't know you could pick up the guns. In my defense, 'F' is not really an accessible key. (Or is this on purpose?)

The controls feel incredibly floaty, but more than that, a little uneven. It sometimes feels you're moving more than other times, as if you're on some rubber band. I also got stuck sometimes. Fortunately, when I did get stuck, jump always worked, although jump doesn't seem to work some other times.

Also, like people have said, game over does very little at all (besides playing a sound-effect). Which isn't so bad when you're at 0 HP but still want to explore the level, but it feels less fine if you've fallen down a pit (again), but still want to explore the level.

Lastly, I don't think Western and Cyberpunk are, even on the surface, incompatible. They've got a lot in common! But that's a very minor point, the theme is there to inspire, not to deny.

All in all, there's _something_ good here, I think, but it's suffering from a bad first impression.

warticware 2018-04-24 16:46

Had some problems in the beginning but eventually it worked itself out. Mouse was an issue at times where it didn't get grab it. Controls were a bit weird and the sliding made it difficult to move around.

cwookdev 2018-04-25 05:02

@WarticWare try the standalone version, the web version had bugs with movement

david-boeger 2018-04-27 07:29

Picking up weapons feels incredibly unresponsive, especially considering you spawn into the level with enemies already shooting at you.

jk5000 2018-04-28 09:20

The game idea is fine, but the game feels very unfinished. For me was the use of the theme okay, but I believe it could have been bit used a bit more interesting, then it is in this game. The graphics in this game was pretty good, and love the way the enemies looks. Overall a fine LD game.

kutase 2018-04-28 19:29

Looks like game unfinished. Btw good job!