FoonLudum Dare ExplorerLD38 → DONATA

DONATA

By feminem and Feminem

View on ldjam.com

CategoryRankScoreCount
Overall3.256
Fun3.256
Innovation4.006
Theme3.506
Graphics4.007
Humor3.256
Mood4.597

Comments

bacontree 2017-05-01 09:07

Great mood! I really like cinematic games like this.

eveningwayward 2017-05-03 16:22

Scene direction and noir design with a certain neon flavour is nice, but the bugs and badly programmed events really ruin the experience for me. Gameplay wasn't much fun either, it just doesn't feel right to combine it with that great atmosphere you've created.

dgspitzer 2017-05-05 05:16

Wow super cool atmospheric game! Hope there will be more acts! Didn't get that what I should type in the end though :joy:

palemachine 2017-05-05 09:12

The game is very atmospheric and the cut-up narrative and these demanding on-screen commands reminded me of Superhot. Nice use of music and sounds. I couldn't complete it, though, because I didn't understand what kind of ingredient you were supposed to enter :(

feminem 2017-05-06 02:05

If you're lost on what to do but are interested anyways, gamejamcurator did a video about the different endings: https://www.youtube.com/watch?v=_bTpIWgSbkU :)

cabbagecrow 2017-05-19 16:56

This is a good example for me, that style matters more than graphics. The animations, effects etc. make it a nice experience, even though everything is low-poly. It feels smooth either way.

I didn't know the ingredient, I had to watch the video. [Hint approaching] Afterwards I saw the hint in Act I.

Act II - Simulation sickness danger! This can be greatly reduced by fixating a point on the "horizon" and moving the camera up and down instead of just turning the camera up and down.

It doesn't shine in gameplay, but the other elements made it worth for me.