bacontree 2017-05-01 09:07
Great mood! I really like cinematic games like this.
Foon → Ludum Dare Explorer → LD38 → DONATA
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.25 | 6 | ||
| Fun | 3.25 | 6 | ||
| Innovation | 4.00 | 6 | ||
| Theme | 3.50 | 6 | ||
| Graphics | 4.00 | 7 | ||
| Humor | 3.25 | 6 | ||
| Mood | 4.59 | 7 |
Great mood! I really like cinematic games like this.
Scene direction and noir design with a certain neon flavour is nice, but the bugs and badly programmed events really ruin the experience for me. Gameplay wasn't much fun either, it just doesn't feel right to combine it with that great atmosphere you've created.
Wow super cool atmospheric game! Hope there will be more acts! Didn't get that what I should type in the end though :joy:
The game is very atmospheric and the cut-up narrative and these demanding on-screen commands reminded me of Superhot. Nice use of music and sounds. I couldn't complete it, though, because I didn't understand what kind of ingredient you were supposed to enter :(
If you're lost on what to do but are interested anyways, gamejamcurator did a video about the different endings: https://www.youtube.com/watch?v=_bTpIWgSbkU :)
This is a good example for me, that style matters more than graphics. The animations, effects etc. make it a nice experience, even though everything is low-poly. It feels smooth either way.
I didn't know the ingredient, I had to watch the video. [Hint approaching] Afterwards I saw the hint in Act I.
Act II - Simulation sickness danger! This can be greatly reduced by fixating a point on the "horizon" and moving the camera up and down instead of just turning the camera up and down.
It doesn't shine in gameplay, but the other elements made it worth for me.