FoonLudum Dare ExplorerLD38 → Bill's Micro Adventure

Bill's Micro Adventure

By neurohacker

View on ldjam.com

CategoryRankScoreCount
Overall1.8710
Fun1.7510
Innovation1.2510
Theme2.0010
Graphics1.668
Audio1.007
Humor1.289
Mood1.5010

Comments

thecrancher 2017-04-27 11:34

Hey there, even though there wasn't any sound, this was still fun to play, I really liked how it started out slow, then got really hard about ten seconds in, my computer lagged out there was so many, but it was really fun, alsothere was so many on the screen at once that I just kept dying and respawning and dying. I was thinking you could maybe add lives so the player could start all over again without having to leave the game to restart, and maybe a counter to count how many you killed, but I really liked what you did, great job!

mrchippy 2017-04-29 13:04

I feel like you did a good job on making enemies come out at a good rate. However, maybe you could have put a cap on how many were out at once, because it got extremely laggy after a while. A few seconds of invincibility or something would have been nice too. When you re spawn sometimes it will kill you instantly because enemies are walking over where you spawn. I do like the idea of throwing bear bottles at bugs and it was fun to kill a crowd of enemies with one shot. Good job on the enemy rate. That's hard to do.

burgee 2017-05-01 05:01

So awesome it lowers your frame rate! You know there's a lot going on when THAT happens! It was for sure fun, the triple shot made me feel unstoppable, except I wasn't unstoppable and then I got destroyed. Well played ants, well played.

occultone 2017-05-01 09:13

I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0

I think the game could use some help with the death and respawn. And the game would really benefit from aiming with a mouse. I left more feedback in the video.

skippuku 2017-05-01 23:21

Death needs more impact. As you have it now, death doesn't really do that much in the way of the player.

brotherst 2017-05-02 01:43

Good effort. The graphics were pretty good, but the frame rate got inexplicably low at around 4 ants. It would be nice if the ants didn't just walk directly towards where you are, because it becomes a bit overwhelming after a while (and got to a point where I couldn't even spawn any more).

Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments :slight_smile:.

yves 2017-05-03 20:58

Hey @neurohacker congrats on that game :) I played it for like 7-9 rounds it was quite cool but there is still some room for improvements. I would really like to have any sort of score which increases while killing the ants. Also when my weapon changed the game fps started to drop a bit. There where a lot of ants on the screen yeah :D but with fps drops it was hard so keep on avoiding them :D

Cheers

caterein 2017-05-03 21:45

Good entry. I wish there had been some audio, and maybe a bit more variation during the gameplay. Overall, great concept and well done :)

pyokoanarogue 2017-05-04 19:51

Never stop jamming! hope that ,as bare bone as it is, it will help you become a better gamedev!

2017-05-10 16:22

Nice game man. Respawn can be frustrating some times but its still fun :D