soulbound 2016-12-14 03:31
Interesting game. I liked the sound effects and art. One problem I noticed is that the game pauses when you click anywhere outside of the room. I found it hard not to click outside the room a few times every game.
Foon → Ludum Dare Explorer → LD37 → Almost Home
By kairosxiii
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 43 | 4.33 | ||
| Innovation | 110 | 3.81 | ||
| Overall | 235 | 3.63 | ||
| Fun | 238 | 3.50 | ||
| Mood | 368 | 3.40 | ||
| Graphics | 498 | 3.38 | ||
| Coolness | 1133 | 39 |
Interesting game. I liked the sound effects and art. One problem I noticed is that the game pauses when you click anywhere outside of the room. I found it hard not to click outside the room a few times every game.
Simple and yet complex. I really like the single control system. My only complaint is my mouse not being bound to the screen. Other than that, I really enjoyed it. Keep up the good work!
Great presentation and art! Mechanics were novel; just what I like to see from a game jam game.
Nice little entry, and challenging! :) Very well put together, but I'm not sure about some of the sound effects. Good entry overall.
Fun game, I really liked the resource management aspect of needing to save some ammo to get you to the next refill. One problem I had is that the enemies can spawn right on top of me or right as I move, which could be fixed with some sort of delay and visual effect when they spawn. Other than that very fun and challenging, good art and audio.
Nice concept here. I like the recoil to move idea but I found the room was so small that I was constantly against the wall then getting killed by spawning enemies. Kinda got frustrating. If the room was a bit bigger it might make it easier.
I also liked the limited ammo, made it more strategic but again with the small room it was hard to plan where to move to. Or maybe i'm just rubbish as I usually am with shooters like this! Good effort, it definitely has potential.
Nice concept of One room, is simple and works very well.
I like the move/shoot combo. Only frustration is when you get instakilled because you're next to a wall.
Nice concept. Its a hard challenge to player :)
Sometime enemy spawn on you. Need signal about spawn near player.
Using the players recoil was a novel way of doing movements, I did find the clicking outside of the canvas proved to be a bit of a hindrance. I don't know if there is a way to take ownership of the mouse while playing the game in a unity web game?
Really clever. Also really unforgiving. I think the game could benefit greatly from a health bar, or perhaps the small mercy of enemies not spawning on walls you're standing near (or a bit more advance warning before they do!)
This is a very good idea! I could see this being a very gould mobile game if it had better art and more content. :D