rogual
2021-10-04 08:34
Maybe I had bad luck, but I often seemed to get cracks appearing right next to my roads, meaning I had no way to save myself with a blocker. Since there are only a couple of exposed mountain tiles on the first level, if cracks start appearing around there, it feels like there's not much I can do to avoid a loss.
I did enjoy the pixel art, and the concept is definitely good and original. Great use of the theme. I didn't make it past level one, which felt like it was because of unfair crack placement, but maybe I just suck, lol.
I was a bit confused by the instructions, because you actually have to select what you want to build, which wasn't obvious from the instructions. Once I understood that, I really enjoyed it.
Really cool puzzle-ish strategy game. Felt a tad too random at times, but also I'm probably bad at making contingency plans at this stage, cause this is quite the unique concept you have there. Also like the stylized aesthetics a lot. Great job! :)
Really got into it after working out the gameplay. Two things could be clearer: you can only mine the big mountains (kind of obvious from the icon but I still missed it) and you can only put blockers around cracks not on them. It was fun to play around with being reactive against the cracks (especially since you got given time to do so) and that there was multiple ways to approach both levels that I managed to do. My one gripe would be that it takes a bit too long to launch the rocket.
Also, your pixel art is so good here! Nice work.