FoonLudum Dare ExplorerLD34 → Flutter

Flutter

By cudabear

View on Wayback Machine

CategoryRankScoreCount
Coolness371
Overall2823.56
Theme2843.93
Fun3213.40
Innovation3673.33
Mood5463.18
Audio5642.88
Humor5792.55
Graphics7982.86

Comments

pontooncity 2015-12-15 03:14

Great little platformer. I like the in-game tips. Oh, and the cat-explosion

pixcelstudios 2015-12-15 03:18

Neat little game, some nice features fitting to the theme. Think the animation is a little slow for the speed, but the art is decent.

lavwa 2015-12-15 03:19

Nice little game, cool artwork :) A neat platformer.

daveh 2015-12-15 04:29

You managed a lot of mechanics and levels in a short space of time, good job! It was pretty intuitive mechanically. Some puzzles stumped me briefly but nothing was overly hard - good progression.

s3outbreak 2015-12-15 15:32

Had fun! Great game!

vidinu 2015-12-15 15:51

Nice game <3

epictck 2015-12-15 16:38

amazing that you made so many levels! graphics could be better, but the amount of mechanics and levels and the mechanics a great!

raincoven 2015-12-15 16:43

Animation of death scares me

humanics 2015-12-15 17:12

R key got stuck :\

cudabear 2015-12-15 17:18

@Humanics, this is a bug with web input. Usually pressing the key again will fix it. Otherwise, try refreshing the page as your progress is saved via cookies.

nirabazgames 2015-12-15 17:33

So cute and funny! Great work :)

rocketship 2015-12-15 17:47

A very classic platformer-puzzler, made me remember a lot of classic games. The pacing and ramping of the difficulty was done well also. The audio and graphics need a bit of work, although the backgrounds were pretty. Also, there wasn't anything that really would separate it from the old platformers, I would have liked to see something innovative too!

jalgames 2015-12-15 17:48

Nice platformer, really fun to play. Both themes well fitted.

esayitch 2015-12-16 07:46

Death animation startled me every single time lol xD

Very neat game :) Only suggestion would be to make the cat walk animation play faster, as it looks a bit choppy.

Sounds were great, idea and theme usage were also great!

Good luck!

jeff 2015-12-16 08:30

Good mechanics, the graphics are pleasants: a good game!

dustoutgames 2015-12-16 08:57

Very impressive. I love a good puzzle platformer, and there was some real head-scratching here. The music was relaxing, and I liked the cat's falling pose. good job!

reheated 2015-12-16 12:20

Splendid game, the last few levels were a really good challenge. The death scene is traumatising.

mockthebear 2015-12-16 18:39

Wow, i got a jump scare when i died. Good way resizing sprites to win/lose. Also awesome work workign with 2 buttons (3 with R)

krafty 2015-12-17 02:46

Pretty fun game and nice music. Great job!

superpokeunicorn 2015-12-17 03:21

I love it! I like the way that you've used interacting with the environment to make up for limited controls. There was a very good mix of action and puzzle platforming. I also like how you made seed order matter to add an extra layer of complexity to the puzzles. Fantastic job!

anachron 2015-12-17 04:13

Lovely music; excellent happy mood! Thanks :)

iamspencer 2015-12-19 04:39

I enjoyed the look of this game, really helped the atmosphere of it all.

that death animation startles me almost every time though, for whatever reason haha.

you made a very nice set of mechanics, and they allow for some really interesting puzzles, well done!

I'm actually generally surprised by how competent of a platformer you managed to build using only two buttons, overall, nice work! :)

lawendt 2015-12-19 11:58

Trully a puzzle, loved the music and the simple graphics. Cool mechanics also. Keep up the good work!

tomenluca 2015-12-19 17:34

Fun little game. I like the spin on the platformer genre.

gyfis 2015-12-21 17:19

Always a fan of a game featuring cats. Too bad the Flutter cannot jump.

acotis 2015-12-23 21:27

Not too bad. I like the concept and how it combines the themes, but I found the levels frustrating an unpolished, e.x. some levels had useless pieces and most had no satisfying "aha" moment. Also, the dying animation is really startling :P

jeroenwimmers 2015-12-23 23:33

hey, I read your post on the analytics, pretty insightfull. so I gave it a go to see where I would end up.

the first few level went pretty well. the only thing is that the up arrow confused me a bit and for some time I thought pressing up would make me jump at those place (didn't always work obviously).

then I also had problems with the bees at level 5. I think me and a lot of players die here because of the sign. I tried to jump on the bees to kill them. I know, it makes no sense, I just thought the sign hinted at this. the bees visibility maybe also played a role. I didn't see them the first time I hit them.

then I stopped at level 8, because there were so many impressions. I think it's because of the sudden jump in pickups and the enormous walls with brown patterns covering almost the entire level.

I see not many people have left this one like me, but players leaving at level 6 could have the same reason also since you suddenly go from 1 to 3 floors.

I think it's a cool mechanics though and a creative use of both themes. you can create some nice options for them for puzzles or use them for timing and coordination like you did with the bees. it's just seems difficult to create multiple choices and make it interesting as a puzzle. you can make the level more complex but this will probably scare players. I think you gotta find a way to create more choices but not stump the player with it. visually or mechanicly.

kmakai 2015-12-26 16:02

This was a really nice entry, I liked how relaxing the gameplay was when paired with the music (great job!). The art was cute and felt complete, it was a good complement to the game itself. Overall I had fun with this, congrats!

TaoPhoenix 2016-02-10 11:04

Whew!

I beat the game with only 88 retries! (Yikes)

Some tips for players:

Some of the moves are pixel sharp. But they all work.

In my opinion there are 2-3 "scorcher" levels near the end; the early levels are to demonstrate the mechanics.

There is no "gravity penalty" as found in some games of this genre.

Good luck!