plams 2015-04-20 19:53
Fell through the floor trying to read the instructions :p 1,2,3 keys don't seem to work
Foon → Ludum Dare Explorer → LD32 → Hive Mind
By knarf2011
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Innovation | 144 | 3.71 | ||
| Theme | 170 | 3.83 | ||
| Graphics | 725 | 2.86 | ||
| Overall | 727 | 2.97 | ||
| Fun | 845 | 2.57 |
Fell through the floor trying to read the instructions :p 1,2,3 keys don't seem to work
Very interesting game. I loved the concept and how it's balanced so that the further away the swarm moves, the less coherent it's movement becomes making it harder to damage enemies from a distance. Very clever.
Only thing I would have done different is perhaps an optional control scheme. Using 1/2/3 to activate the abilities felt a bit awkward, as I couldn't change what the swarm was doing quickly. Think it'd be nice to play with ASDW for movement and mouse for controlling the swarm, with left click to form a block, mouse movement always controlling the swarm and you could then even have right mouse button for another ability.
Nanobots are super cool but i'm stuck at leve2...
I like the concept, and the hive movement, and the scripted introduction. On The 2nd level I cant see the hive on top of the dark background tile, and the hive does hardly any damage to the bats. I cant get any further :(
Thanks for all of your comments. We've split Level 2 into two levels and made the background brighter so you can see the swarm.
Really like the idea behind this one, the swarm doesn't seem to do what i tell it to sometimes, but a pretty solid game overall :)
I like the nanobots idea. Good take on the theme. I felt the game was a bit too frustrating for me but I kept at it. Finally got the bots to work and it was cool. The white instructions on the blue background are difficult to read.
Awesome concept! The controls are almost unbearably inconvenient. It would have been much nicer to use the mouse, as UKCoder pointed out. I just can't coordinate my fingers over 11 keys at the same time... Cool visuals though!
Using the swarm to create a movable block is clever. Allowing a little more time on the block would be nice. I was thrown off by the intro but once I understood the swarm, I really enjoyed the mechanic.
I like the idea, it's really original and interesting!
I found controls a bit odd anyway... if you intend to target it to PC players, it may be nice to use the mouse to control the nanobots swarm.
Good job anyway!
Cool premise but needs some tweaks to the controls.
Pretty cool idea, love to see more abilities
The nano-bot swarm is a fun mechanic.
Very interesting mechanics, using the swarm as a cube aint so easy to get somewhere.... sometimes the modes don't switch all the time when I press them.. with the dark background palette is was pretty hard to notice enemies.. overall.. good work!
Nice idea for the theme. Controls could need some adjustments. Well done.
Very fun and interesting mechanic. It's a great idea.
great swarm!!! lol..
but so hard to synchronize the player and swarm... i wanna fly away with the swarm...
Keys don't seem to work.
Great idea with the nanobots but was confused about when a mode was actually active as the 'bots didn't seem to react at first. Took a while to figure out solid mode (actually thought it clever and frustrating at same time that you could fall through the solid mass)... a subtle change in 'bot color might help with showing player the mode they're in. nice graphics.
Really cool idea with these nanobots. I think this has potential.
But the controls were a bit off and stiff. for example it was a bit frusting that the solid block of nanobots only kept like half a second when jumped on...