FoonLudum Dare ExplorerLD32 → Hive Mind

Hive Mind

By knarf2011

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CategoryRankScoreCount
Coolness364
Innovation1443.71
Theme1703.83
Graphics7252.86
Overall7272.97
Fun8452.57

Comments

plams 2015-04-20 19:53

Fell through the floor trying to read the instructions :p 1,2,3 keys don't seem to work

ukcoder 2015-04-20 19:56

Very interesting game. I loved the concept and how it's balanced so that the further away the swarm moves, the less coherent it's movement becomes making it harder to damage enemies from a distance. Very clever.

Only thing I would have done different is perhaps an optional control scheme. Using 1/2/3 to activate the abilities felt a bit awkward, as I couldn't change what the swarm was doing quickly. Think it'd be nice to play with ASDW for movement and mouse for controlling the swarm, with left click to form a block, mouse movement always controlling the swarm and you could then even have right mouse button for another ability.

mrschlag 2015-04-20 20:01

Nanobots are super cool but i'm stuck at leve2...

shrapx 2015-04-20 20:27

I like the concept, and the hive movement, and the scripted introduction. On The 2nd level I cant see the hive on top of the dark background tile, and the hive does hardly any damage to the bats. I cant get any further :(

knarf2011 2015-04-20 23:15

Thanks for all of your comments. We've split Level 2 into two levels and made the background brighter so you can see the swarm.

apoconypse 2015-04-21 01:32

Really like the idea behind this one, the swarm doesn't seem to do what i tell it to sometimes, but a pretty solid game overall :)

teesquared 2015-04-21 01:47

I like the nanobots idea. Good take on the theme. I felt the game was a bit too frustrating for me but I kept at it. Finally got the bots to work and it was cool. The white instructions on the blue background are difficult to read.

phi 2015-04-21 07:12

Awesome concept! The controls are almost unbearably inconvenient. It would have been much nicer to use the mouse, as UKCoder pointed out. I just can't coordinate my fingers over 11 keys at the same time... Cool visuals though!

akokich 2015-04-21 07:13

Using the swarm to create a movable block is clever. Allowing a little more time on the block would be nice. I was thrown off by the intro but once I understood the swarm, I really enjoyed the mechanic.

morazor 2015-04-21 07:13

I like the idea, it's really original and interesting!
I found controls a bit odd anyway... if you intend to target it to PC players, it may be nice to use the mouse to control the nanobots swarm.
Good job anyway!

ryusui 2015-04-21 22:03

Cool premise but needs some tweaks to the controls.

bishkip 2015-04-22 00:26

Pretty cool idea, love to see more abilities

xbcw 2015-04-22 03:48

The nano-bot swarm is a fun mechanic.

dynad 2015-04-22 12:01

Very interesting mechanics, using the swarm as a cube aint so easy to get somewhere.... sometimes the modes don't switch all the time when I press them.. with the dark background palette is was pretty hard to notice enemies.. overall.. good work!

gamequester 2015-04-24 20:05

Nice idea for the theme. Controls could need some adjustments. Well done.

12pechasofsouls 2015-04-24 20:14

Very fun and interesting mechanic. It's a great idea.

syncxzoz 2015-04-25 04:44

great swarm!!! lol..
but so hard to synchronize the player and swarm... i wanna fly away with the swarm...

jmborden 2015-04-25 21:59

Keys don't seem to work.

johnnwfs 2015-04-26 12:50

Great idea with the nanobots but was confused about when a mode was actually active as the 'bots didn't seem to react at first. Took a while to figure out solid mode (actually thought it clever and frustrating at same time that you could fall through the solid mass)... a subtle change in 'bot color might help with showing player the mode they're in. nice graphics.

kunzbe 2015-05-03 14:18

Really cool idea with these nanobots. I think this has potential.
But the controls were a bit off and stiff. for example it was a bit frusting that the solid block of nanobots only kept like half a second when jumped on...