FoonLudum Dare ExplorerLD27 → Stuck in a Clock

Stuck in a Clock

By aik

View on Wayback Machine

CategoryRankScoreCount
Coolness352
Audio4422.74
Innovation6672.81
Theme8612.81
Humor9191.56
Mood9772.09
Fun10032.32
Overall10272.50
Graphics11101.86

Comments

mnemusyne 2013-08-26 01:53

You had the same idea as me :P

oldpeculier 2013-08-26 04:44

Web version doesn't run for me. Sorry I can't rate it!

fferro234 2013-08-26 04:48

I absolutely love the music! I had some trouble getting the link to work but it finally showed up. At first I was unsure about the game, it seemed kind of simple, just stay right ahead of the clockhand but you made sure to make some guys move in more difficult patterns. You probably don't need a win condition, maybe just a score or something. Overall, I really enjoyed it. Great game.

scriptorum 2013-08-26 04:54

It's not running for me either, Safari/Mac. SWF seems to load because I can get the right click menu but it just flashes white and then goes grey.

aik 2013-08-26 05:45

Uploaded it to a different place. Should work now.

vdz 2013-08-26 23:25

Enemies get stuck. Enemies walk through the clock hand without dying. You die even when you're not touching anything. There's no score or timer or any real measure of how well you did.

The game has some potential, but it just doesn't realize that potential.

evilobjective 2013-08-27 03:22

Really like the concept. In the web version though the enemies aren't affected by the clock hand after the 20 second mark, they just walk right through.

verrazano 2013-08-27 03:25

I like the idea of the game a lot (and the music.) It would be cool if you made a post compo release that had a score, and a little better hit detection. other wise nice job.

jeffgmelton 2013-08-27 03:27

I would love to see this polished up a little bit more. The enemies can go through the hand some times. Loved the music though!

smudgedcat 2013-08-27 09:02

Interesting concept but, as others have pointed out, it needs a bit more work.

qrunchmonkey 2013-08-27 09:18

Seems like the collisions for the monsters on the third wave and beyond are messed up. I had lots of monsters able to walk across the clock hand without dying.

Also, it's a little odd that you can keep playing after you die. The first time that happened I didn't notice I'd died for several seconds.

The music is great though.

jimanzium 2013-08-28 15:48

Collisions were a bit messed up in places but the idea was neat

zillix 2013-08-29 07:28

love the concept of playing in a clock. would love to see some powerups, score, or other gameplay added!

scriptorum 2013-08-30 18:09

I got it to run this time! :) HaxePunk, cool. Couldn't get very far, it didn't take long for some bad dudes to cross the clock hand instead of dying from it, and then I was killed. Some of those guys are too fast for a chasing game - they should all be slower than the player. You could consider adding another hand to the clock for added mayhem. Good work!

canvapps 2013-08-31 12:36

it's a bit tricky and that's what it make it nice :)
Maybe I have missed a bit of granularity on levels.
Great job!

marcellus 2013-09-02 09:44

very nice concept, too bad the random spawning point kills me every couple waves and some monsters seems to be immune to death.
It could be an awesome minigame with a bit more work

_alts 2013-09-02 09:55

I liked taking the theme literally and placing it on a clock. As others mentioned, there are technical problems in the game that prevent it from quite being as good as it should.

jomomomo 2013-09-03 16:15

Nice job, I liked how not all enemies had the same movement type.