oldpeculier 2013-08-26 03:07
I don't get it. Is there some way to interact?
Foon → Ludum Dare Explorer → LD27 → Decasecond International
By qrunchmonkey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 141 | 3.24 | ||
| Innovation | 246 | 3.42 | ||
| Mood | 508 | 2.79 | ||
| Overall | 569 | 3.04 | ||
| Fun | 730 | 2.71 | ||
| Theme | 737 | 2.96 | ||
| Graphics | 1082 | 1.94 | ||
| Coolness | 1404 | 40 |
I don't get it. Is there some way to interact?
Reminds me 'the cookie game'(you might know what I'm saying). But I can't see how many seconds I have.
What am I missing? Is there a way to control anything in this game?
I really like this kind of game (I've played quite a few of them) - I'm going to keep this open in the background while I do the other games :D
Not sure how to play it.
This is great! Reminded me of the cookie game indeed. Nailed the theme too. Good stuff :-)
Interesting concept. Not sure where 10 seconds come in, but it is a game about time, I suppose. It's a shame the info disappears after a while.
Ooh could stare and wait for hours :)
I had a blast!
I admit that at a certain point I let it run alone...
I've had this running for so long.
"Blinkenlichten - Studies show that progress indicators make time seem to go up to 10% faster."
I now really think that this is true.
This was fun, reminded me of the candy box and the cookies game, shame that after a moment I get bored of it though.
I love the idea. Well done. :)
Very interesting concept. I like the web-deploy. Nice work.
I love these disturbing experimental games. Great job !
This is way more fun than it has any right to be! I'm still playing it now. I love the concept and the slyly humorous execution. Thought-provoking and funny at the same time. I'm going to leave it running and see how far it goes. Great work!
I love this kinda games I love it
I liked this. I would have liked it a lot more if it hadn't moved so slowly.
What a waste of time! It's great.
Reminded me of "Cookie Clicker", except I enjoyed your game. It's certainly a realistic depiction of time-wasting. Speeding up time gave me a sense of achievement, and it was fun seeing what new stuff I could get.
The humour is probably the best part of the game. The suit guy's pitch was hilarious.
Possible technical issues? Sometimes time progression will slow down when you buy new items, without explanation. Also, sometimes the percentage at the top of the screen will show slowing, even though the stats in the text say it's been speeded up. Not sure whether this is a bug or just me being thick.
Thanks for wasting half an hour of my life! (Now, maybe I can get that Corinthian leather room...)
EDIT: I just realised that the intro screen explains that time goes slower when buying certain items. I looks stupid now.
Also, typo check: I caught an "it's" that should be "its" at one point.
Oh wow, very original! HTML technology is bringing back text-based games, in a renewed form! I like layout of the elements on screen. Hope to see more.