jkyd 2021-04-27 03:53
Super satisfying!
Foon → Ludum Dare Explorer → LD48 → Dungeonfall
By cruelmotivator, Diziger, Sdobniy_Liz, mevlme44, Asinkrit and jAmSaM205
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 593 | 3.70 | 31 | |
| Fun | 180 | 3.96 | 31 | |
| Innovation | 315 | 3.77 | 31 | |
| Theme | 566 | 3.89 | 31 | |
| Graphics | 756 | 3.80 | 30 | |
| Humor | 576 | 3.10 | 22 | |
| Mood | 973 | 3.45 | 25 |
Super satisfying!
Overall really nice!
I got a bug twice where I ended up "in front of" the floor (too close to the camera), but overall it was really good! I really liked the graphics as well!
Very fun
Really fun, great feedback on destroying things, I just need more light!
I really liked the weight and the feeling of that hammer! The camera was a bit clunky but it was very fun!
Great work making the momentum of the swinging hammer feel incredibly satisfying when smacking around the foes! The powerups were also a really good touch. The multiple designs for the floors make the game well varied, and they all look great! Nice game.
Very good game Very fun
I had tons of fun playing this, good job
Nice game mechanic. I would love to yeet enemies into other enemies to damage them and fight a crowd in an even more satisfying way
Took me two rounds of dying to realize I'm supposed to move the mouse instead of clicking the mouse buttons. Once I figured it out, it was a lot more fun. Dungeon tiles look great, character/enemy a little too detailed imo. Once I got stuck at the bottom of the screen with only the hammer showing up.
Really fun!
Fun, and looks great! Descending by way of the floor repeatedly falling out from under you is a fun idea. I found the hammer a little clunky-feeling (I used an xbox controller)-- maybe if it had more acceleration and a higher top speed it would feel a little more punchy. Still lots of fun as is though. :D
Fun game, really like the physics and it feels really satisfying
nice gameplay, lots of fun
i would like graphics to have more contrast and vividness
hi! this was a really fun game to play. i don't think i've seen a combat mechanic like the one you used, and i kinda liked it! it WAS pretty hard to control, but i was kinda fine with it because sometimes it lead to some really satisfying moments. the combat sound design was pretty juicy too, good job with that! on thing i was a bit unsure about though was what the blue bar above the player was, if that was the health or the shield. took me a little bit to figure that out. anyway, great game!
Funny game, but I don't understood complete hammer mechanic.
Excellent concept ! i want more !
I really enjoyed your entry a lot and played a bunch of rounds! As others had said the hammer felt a hair clunky
This was very fun and challenging to play. Getting in tune with the weight of your attack felt really satisfying once you could start doing wider swings with it.