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Orbital Clutter
Orbital Clutter
By freypodgames
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 115 | 4.10 | 25 | |
| Fun | 123 | 4.02 | 25 | |
| Innovation | 123 | 4.00 | 25 | |
| Theme | 128 | 4.22 | 24 | |
| Graphics | 478 | 3.91 | 25 | |
| Audio | 772 | 3.16 | 23 | |
| Humor | | 2.39 | 16 | |
| Mood | 746 | 3.44 | 21 | |
Comments
croze
2020-10-05 22:38
as a KSP fanatic, this really tickles me somewhere special. I very recently made an NBody simulator and this is a really cool gameplay idea for that, after spending inhuman amounts of time trying to figure out stable orbits this came really naturally to me. Incredibly well done, I'd play post-mortem.
One idea if you develop it later is puzzle/challenge maps that require you to achieve specific orbits? Or maybe star ratings on each level, like don't destroy the big planet on level 2 for an extra star, change only 2 orbits for an extra star, only use X delta V (would need a reader/indicator) for an extra star.
Again, really well done! I love this.
bottini
2020-10-05 22:40
Had a good time playing it. Sadly I have low IQ and couldn't get past of level 4 I believe so. Keep up the nice work!
lexi
2020-10-05 22:46
I love the graphics, great gameplay idea, it was super fun to play! Great entry overall, really solid!
Some small feedback: I thought the instruction text on the top left wasn't that easy to find initially. And at least for me the game was super hard to play (on a trackpad :D)
@croze I like those ideas, glad you enjoyed it!
Pretty hard to play with a track pad, but I really loved the challenge! If I had a mouse it would have been really awesome, even with a track pad I replayed the second level a couple of time.
In the beginning I was a bit confused because the help text in the corner was pretty small. If you place this more prominently that would heave helped :)
I also liked the little particle effect when the plants die!
@bottini Thanks for playing it! Also level 4 is the last level and it is quite hard.
joonamo
2020-10-06 19:23
Cool use of orbital physics! They make so hypnotic movement patterns... :relaxed:
This game is awsome its in contender for favorite, but I wish it was easier to pick up the small planets. I would constantly miss them. A slow down mode would be nice if any okanet is about to collide also.
darthone
2020-10-07 02:31
Really love the core mechanic and the graphics of this game! I think increasing the hit boxes on the planets would be a nice usability increase. I had trouble clicking on the small planets when they were moving really quickly
Amazing idea! I just had some difficulties trying to click on planets. Maybe add a button to freeze the time? Thanks for making this game!
3mpty
2020-10-07 03:18
Cute mechanic, I like the continual solver. The graphics are minimalist but effective and look nice. My main gripe is it's hard to click on moving planets, maybe a bigger hitbox for clicks would have helped. Overall solid little game!
Great mechanic, loved the use of low res pixel art for the minimalist aesthetic. Had some trouble with the hitbox of the planets, sometimes i could control them from the orbit and sometimes i couldn't release. Really great concept, would like to see a continuation of the game
marbles
2020-10-07 03:45
Interesting mechanic and good amount feedback. But it's pretty hard to click on the small planets, maybe make its collision shape bigger so that the player doesn't have to click with precision. Also make the camera view bigger because it's hard to keep track of the small planets
hermitao
2020-10-07 03:53
AWESOME game!! Loved it. So simple and effective, I finished the game feeling very satisfied. The only nitpick I have for constructive feedback is that it was often hard to select the planets as they were small and going so fast. Maybe a larger circle that shows up when you move your cursor close to them, that lets you grab them, would be cool. Great entry!
I really like this one. The minimalistic look is really well done and I like how simple but solid the mechanic is. Also, nicely polished, didnt get any bugs or anything at all.
Only 2 things: 1, I wish there were more levels, although I get that time was limited and it probably wasnt easy to get the physics and stuff working (gj).
2, Perhaps making the view area larger, or for allowing zooming in and out, since it's a lil hard to keep track when planets get far from the sun and fly off somewhere only to come plowing into another planet when it comes back.
Other than that, great stuff, really hope this gets continued in the future.
The flow of the game feels weird when trying to click fast moving planets. Other than that, I absolutely adored the theme, and I wish there were more levels
Super cool concept! The control was a little funny at first but good once you get used to it. I really like that when moving once planet's orbit it shows how all the others will be effected, I feel it would be super hard without that. I think you could take this a lot further, so well done!
I like the idea of planets, but when I click it sometimes is buggy but in general it's a great idea for a rage game
This is freaking epic! With the smaller planets, it is sometimes hard to grab them, but other than that it's pretty amazing. 5/5, would recommend.
This is a really nice game. Sometimes the planets are hard to hit with the mouse. Would have loved some music in the background. Feels very polished! Loved the explosion effect. Keep it up
smbe19
2020-10-08 18:49
Awesome idea and very fun. However, it was a bit frustrating to grab the planets, especially the small ones. This made some levels a bit frustrating because I didn't manage to rescue a planet because I could not click on it precise enough. I think with this improved it would be an even more fun game.
almost
2020-10-11 23:20
The collision effect is really satisfying :)
I found it hard to click on the planets - Especially the small planets that are fast moving, and the planets that are dark because they are far from the sun. It would be nice if I could click near a planet. Or better yet, if I could click anywhere to pause all planets.
I managed to beat all the levels, but struggled on both of the "survive 30s" levels