FoonLudum Dare ExplorerLD54 → Cell Caster

Cell Caster

By ethan-goldreyer

View on ldjam.com

CategoryRankScoreCount
Overall2
Fun2
Innovation2
Theme2
Graphics2
Audio2
Humor2
Mood2

Comments

caladrius 2023-10-12 09:31

Fantastic use of the theme, loved the idea of the limited space being caused by me and eventually becoming my own undoing. Really fun game, got incredibly chaotic more and more by the second.

Also, huge props for the incredibly effective tutorial in a game jam entry. Short, to the point, and easily understandable.

peredom 2023-10-20 14:01

Good game! - I think all the mechancis are well thought out and work well together, but I think the game design is a little cluttered. You're asking the player to put their attention in too many different things. - You could get rid of the counter that kills you. You already have 2 things that kill you: enemies and your shots, so focus on that, and make more dangerous enemies (maybe they shoot at you?) if it's not hard enough. Or make enemies persistent instead of going away, and keep them building up if you don't shoot. Maybe another option just to avoid idleness would be to have a counter that makes you shoot automatically if you don't shoot for more than 5 or 10 seconds. - And the blue bar automatically depleting is a little confusing and annoying. Just keep it full, and let me use it whenever I want. It's still not ideal to keep it full for too long, because you're losing potential blue points by not emptying it and letting it fill again. Maybe you could also even purge that mechanic by making enemies shoot "orb purging" bullets at you, that you can use to clear the room if they miss. - So yeah, I'd say you need to focus more on the core of the game. The fun is in movement, dodging and shooting carefully. So strengthen that. - There's not enough time to react to the automatic weapon change. And I think it might be more fun if the weapon didn't change as quickly. So I'd say, either (1) show the next weapon, like in tetris where you see the next pieces, or (2) make the weapon changes come from pickups that appear in the world, maybe static or maybe passing by like the enemies. - I'd change the insta-death for 3 lives. It's annoying as a player when my focus and flow are broken just by a small mistake. Let me feel the pain of the mistake, so I can learn, but let me keep going so I can continue the fun. At least use the lives for when an enemy hits you; but maybe you could keep the insta death for when you move into the balls.

victor-morozan 2023-10-21 17:59

nice game, please give us feedback, thanks