pedromgdo 2019-10-07 00:10
An option to disable music would have been nice but overall a good game, the art was great.
Foon → Ludum Dare Explorer → LD45 → EVOLVE
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 789 | 3.20 | 24 | |
| Fun | 823 | 2.95 | 24 | |
| Innovation | 1008 | 2.50 | 24 | |
| Theme | 548 | 3.31 | 24 | |
| Graphics | 725 | 3.22 | 24 | |
| Mood | 858 | 2.92 | 23 |
An option to disable music would have been nice but overall a good game, the art was great.
Nice little game, love the title logo design. I had some trouble getting started as the sides of the screen were cut off.
Interesting game, Slightly confusing at the start, didn't realize the buttons opened up menus. Would be nice if the menu closed after selecting something to build. But good game!
Nice work. Would be more "fun" if it was really timed (that the years would tick up and you would build in small time window). I really enjoyed it
@tomcus we updated it with a timer!
I didn't realise at first that the webview was too narrow and I didn't see the amount of money I had in the top right corner before I set the game to full screen. It's a nice addition to the clicker genre.
I got 7:43, is that good? bad? Idk i think i got greedy just jumping to skyscrapers and they didn't really pan out
Got 6:38 on my second try.
Please, change the Viewport dimensions size in your itch.io project. I can't see the money at all. To do that, go to your project url, click in edit game, and then search for "Viewport dimensions", then put the same resolution as your game. The games looks fun, but that is quite annoying.
@xedur @konomizure sorry for the screen problem. I tried to solve it like you commented konomizure, but it is still not getting correctly the size of the game. You can play it in full screen perfectly, but yes, it annoys me too.
Record.png
Hey guys, new record! hehe @benpeterson @malai
@drakeno damn it
At first it was a little confusing what should actually happen (didn't find the big paper money button..) After realizing this, it got a little repetitive fairly quick. Just clicking the three building types sequentially for each field. A little more variation would have been nice.
I liked the relaxing soundtrack though! Also the end-screen was a pleasant surprise. I'd like more games having something like this :)
Good entry!
Nice little clicker game, the UI could be made easier to understand in places and it isn't properly scaled so you have to go into fullscreen to see the money count. Apart from that great job!
Interesting take on a clicker. Love the idea of trying to get there as fast as possible. First time I have used my laptops touch screen in a while. Has some actually interesting takes on the clicker genre so it would be interesting to see where you could take it. Love the art style. The music got a bit annoying, mostly because there seemed to be a seam where it wasn't playing at the proper time causing a bit of a halt in the music throwing off the beat and calling attention to the music.
Very cool little game, I liked the music and the art style, though some more sound effects would be nice. I slightly dislike all the shaking buildings and all the blinking coins, it made the screen kind of messy. Other than that a very nice game!
Just finished in time (8:08)! Fun game and really well done. Great work!
I thought this was a very cool idea. Lots of interesting changes to the classic clicker idea, and the music and graphics were nice. I think it could use a little more as far as gameplay to keep it new and interesting, but other than that, nice job!
My time was 8:08 too, coincidentally. I definitely appreciate a clicker designed for being completed as fast as possible instead of being designed to intentionally stretch out gameplay.
Fullscreen mode doesn't work correctly if you don't have a 16:9 display. I have a MacBook, which has a 16:10 display, which means that when the UI gets scaled to fit vertically. Since this is Unity, this will take a little bit of math to do correctly, but it's not too hard -- do a Google search for "unity camera fit width" and you'll find good advice.
Well, it is a standard idle game mechanics-wise and quite boring on that side, BUT the really nice visuals and audio make into quite the soothing experience. It's amazing to see how much life can be brought into lifeless building graphics by just adding a one-pixel-offset animation :) My time was 7:52 and it was really relaxing, but I still would've loved to see at least some little surprise in the gameplay (the lower right corner was so empty, I was hoping it would at some point be filled with something interesting). Btw it is possible to downgrade buildings if you start with a higher tier building on a tile. Not sure if this could lead to the game not being finishable, but it certainly seems like a bug.
7:31! I love the art style! I liked the music, but I got repetitive hearing it for those 7 minutes. Good job overall though!