FoonLudum Dare ExplorerLD45 → GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER!

GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER!

By baktillus and turbo-torbo

View on ldjam.com

CategoryRankScoreCount
Overall6193.3921
Fun6733.1321
Innovation3973.4120
Theme7243.1119
Graphics1544.1821
Humor1063.8020
Mood3993.5219

Comments

baktillus 2019-10-04 22:34

HYPE

kruemelkeksfan 2019-10-07 20:59

I don't get it :/

The Notes were funny though :D

A practical problem: according to Wikipedia more than 15% of all Steam-Users have screen-sizes smaller than FullHD. Your game does not scale down to fit on their monitors (source: https://en.wikipedia.org/wiki/Display_resolution#Common_display_resolutions).

danny88881 2019-10-07 21:05

Great aesthetic with the graphics and music! I still have no idea how to play but I've won serveral times by spamming 1 2 4 5 haha. There were a few times where there was no path for the cancer to get to the goal, being blocked by the lighter colored pixels. Overall great game, it was pretty fun to watch the cells spread!

baktillus 2019-10-07 21:10

(It's not always possible to win the game)

abacus 2019-10-07 21:20

Interesting game, to say the least. Once you understand what's going on, it interesting. Also, the art is really well done. GODDAMMIT BOB.

woergbi 2019-10-07 22:48

Very interesting game. I really liked the art and atmosphere, but I didn't quite understand what the num pad buttons did when I first played it.

baktillus 2019-10-08 06:53

@kruemelkeksfan I'll see if I get around to fixing the resolution or at least make a smaller aspect ratio build to throw on itch The confusing controls are by design - I couldn't tell you what does what either ;)

turbo-torbo 2019-10-08 07:39

@danny88881 @abacus @woergbi Artist here, thanks so much guys <3

romain-rope 2019-10-09 10:27

Launched the game. Tried to think....I lost. Restarted and smashed number keypad. Hyper cancer escaped. Loved It. 10 out of 5

turbo-torbo 2019-10-09 10:59

@romain-rope you succesfully mastered the complexity of this game.

pestodesign 2019-10-09 20:29

Great graphical style and humor! Not a very challenging game though :sweat_smile:

arbe 2019-10-10 22:01

Definitely a nice way of framing a cellular automaton, though not really much of a game. I love the graphics, audio, and the whole aesthetic though.

johnnysix 2019-10-10 23:17

This was fun, I didn't know why it was growing the way it was growing until the second or third go, I was just mashing keys randomly.

It'd be cool if it had a little inertia on the iterating, so it carried on cycling after the last key-press.

ld45_db-027.jpg

baktillus 2019-10-11 08:30

@pestodesign Yea so far we have two difficulties: "Mash the key that makes you grow top/right" and "oops we walled off the player spawn" :D

@nerdysl0th I agree, it's more of an experimental interactive toy. That's partially by design but definitely caused by us not having much time for this jam. I believe I had around 16 hours to work on the code, @turbo-torbo was also pretty short on time. If we did everything we wanted to do with this, we might have ended up with a proper level generator creating maze-like structures instead of randomly placed clusters of obstacle-blocks and some more intricate control-generation.

@johnnysix Great idea too! Our first (and obvious) inspiration was game of life, so autogrow was definitely a possible path. We do have a form of auto-decay when a block has less than x neighbours for y moves. Maybe cranking that up could have increased the challenge a bit. With the potential of impossible levels we didn't want to end up making it too frustrating though.

Thanks for playing in any case :)

dock-frankenstein 2019-10-13 16:59

Ah, I love that the good ending is killing humanity and the bad ending is loosing couple of dollars. Good game!

thevideogamester 2019-10-13 21:57

I like the visuals. The notes are funny. Not sure what you could do with it further but its a fun little game for a jam.

baktillus 2019-10-14 09:39

@franciszek-pyrc There's a third ending ;) @thevideogamester Thanks! That was our goal - we had very limited time for this jam, so we tried to find exactly one interesting mechanic and run with it.

kszaku 2019-10-20 17:44

The dry humour was spot on, gameplay was a bit weird, but fitted theme nicely. Great job ;)

turbo-torbo 2019-10-21 07:14

@kszaku Thanks! Glad you liked our weird little game :D