baktillus 2019-10-04 22:34
HYPE
Foon → Ludum Dare Explorer → LD45 → GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER!
By baktillus and turbo-torbo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 619 | 3.39 | 21 | |
| Fun | 673 | 3.13 | 21 | |
| Innovation | 397 | 3.41 | 20 | |
| Theme | 724 | 3.11 | 19 | |
| Graphics | 154 | 4.18 | 21 | |
| Humor | 106 | 3.80 | 20 | |
| Mood | 399 | 3.52 | 19 |
HYPE
I don't get it :/
The Notes were funny though :D
A practical problem: according to Wikipedia more than 15% of all Steam-Users have screen-sizes smaller than FullHD. Your game does not scale down to fit on their monitors (source: https://en.wikipedia.org/wiki/Display_resolution#Common_display_resolutions).
Great aesthetic with the graphics and music! I still have no idea how to play but I've won serveral times by spamming 1 2 4 5 haha. There were a few times where there was no path for the cancer to get to the goal, being blocked by the lighter colored pixels. Overall great game, it was pretty fun to watch the cells spread!
(It's not always possible to win the game)
Interesting game, to say the least. Once you understand what's going on, it interesting. Also, the art is really well done. GODDAMMIT BOB.
Very interesting game. I really liked the art and atmosphere, but I didn't quite understand what the num pad buttons did when I first played it.
@kruemelkeksfan I'll see if I get around to fixing the resolution or at least make a smaller aspect ratio build to throw on itch The confusing controls are by design - I couldn't tell you what does what either ;)
@danny88881 @abacus @woergbi Artist here, thanks so much guys <3
Launched the game. Tried to think....I lost. Restarted and smashed number keypad. Hyper cancer escaped. Loved It. 10 out of 5
@romain-rope you succesfully mastered the complexity of this game.
Great graphical style and humor! Not a very challenging game though :sweat_smile:
Definitely a nice way of framing a cellular automaton, though not really much of a game. I love the graphics, audio, and the whole aesthetic though.
This was fun, I didn't know why it was growing the way it was growing until the second or third go, I was just mashing keys randomly.
It'd be cool if it had a little inertia on the iterating, so it carried on cycling after the last key-press.
ld45_db-027.jpg
@pestodesign Yea so far we have two difficulties: "Mash the key that makes you grow top/right" and "oops we walled off the player spawn" :D
@nerdysl0th I agree, it's more of an experimental interactive toy. That's partially by design but definitely caused by us not having much time for this jam. I believe I had around 16 hours to work on the code, @turbo-torbo was also pretty short on time. If we did everything we wanted to do with this, we might have ended up with a proper level generator creating maze-like structures instead of randomly placed clusters of obstacle-blocks and some more intricate control-generation.
@johnnysix Great idea too! Our first (and obvious) inspiration was game of life, so autogrow was definitely a possible path. We do have a form of auto-decay when a block has less than x neighbours for y moves. Maybe cranking that up could have increased the challenge a bit. With the potential of impossible levels we didn't want to end up making it too frustrating though.
Thanks for playing in any case :)
Ah, I love that the good ending is killing humanity and the bad ending is loosing couple of dollars. Good game!
I like the visuals. The notes are funny. Not sure what you could do with it further but its a fun little game for a jam.
@franciszek-pyrc There's a third ending ;) @thevideogamester Thanks! That was our goal - we had very limited time for this jam, so we tried to find exactly one interesting mechanic and run with it.
The dry humour was spot on, gameplay was a bit weird, but fitted theme nicely. Great job ;)
@kszaku Thanks! Glad you liked our weird little game :D