calmkai 2016-04-19 02:31
Good game!
Foon → Ludum Dare Explorer → LD35 → Ball Blitz
By dante2001
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 93 | 3.78 | ||
| Overall | 444 | 3.34 | ||
| Mood | 686 | 2.91 | ||
| Humor | 739 | 1.98 | ||
| Innovation | 889 | 2.60 | ||
| Theme | 1125 | 1.84 | ||
| Coolness | 1854 | 30 |
Good game!
decent game a bit frustrating in spots where you have to hit just right but its a solid game
Great visuals and physics. I would very much play this as a mobile app game on some free time. Great work!
Well... I shot right through a few walls by going full power and the buttons render under things sometimes. Other than that this game is READY FOR RELEASE! Seriously I got would have finished it if I hadn't gotten stuck on level 46... The only other thing I have to say is that I think the fast moving obstacles kinda ruin the calm aesthetic.
Really cool game! But was does this have to do with shapeshifting?
Nice game. Really liked the graphics and the music.
I suggest that you change the animation during dragging the ball/arrow since it was difficult to see how much I changed since last try.
This is a really cool fun game. There was a lot of interesting level design in the whole thing. I really like that you mixed up the difficulty from highly skilled to easy but fun to watch. Awesome physics puzzle game.
Awesome! played all 50 levels. When the ball goes too fast, the rubber walls didn't detect the collision. Other than that, it's very good for 72h, great game for mobile
That was quite a fun game, not sure where the theme came in though :D
Also, for some reason, the fast-forward button simply killed my computers performance :-O
Got too tedious for me after like 30 tries on a single level.
Otherwise, really awesome game!
Hi, I played 35 leves, is very fun in all, but I think that doesn't fit with theme very well, do?
Nice game which I knew since many years. I like the physics. It could be interesting on mobile device. Well done ++
Fun! I spent way longer on this than I'd intended to. The only extra thing I would have liked is some little 'ghost' of my previous shot strength and angle to help guide me, a little like in Angry Birds. Great work, though!
Really fun and easy to get into, don't see much of the actual theme, but I guess you shift the shapes(balls) on the ground. If the feedback of where the ball is going to shoot was a bit better, I'd love to have this game on my phone to play. Well done
later levels are quite crazy, I was like wtf is this shit
Very soothing music, very soothing game.
Pretty good! I liked it!
My only suggestion would be to optimize the fast forward. Waiting for the balls to resolve themselves is painful at times, but the fast forward sometimes lags the screen if there are too many things on the screen.
In response to @Z4f1's comment, you don't have to make a game based around the theme; it says that in the rules somewhere. But in this case, you are literally shifting balls around with your primal urge or destruction and havoc.
Excellent game, not sure how well it fits the theme but the game itself is amazing! I played it for entirely too long :)
Were this to be released on Android, I'd play it a great deal
Nice game, challenging but it is pretty addictive. Looks like it had a lot of work behind. Theme is hard to see, but good job
Game had no relation to the theme whatsoever (Fortunately I'm not one of those people who are super militant about it) but it was well polished (I like how you've managed to put in 50 levels) and quite fun to play. Also this would work great on mobile.
Lovely game. Pretty fun and relaxing. I want this on my phone!
addictive and good execution. The white circle effect was a bit annoying to see the white circle power jauge
Love playing with physics, that was quite fun. Agree that it would suit the mobile platform.
reminds me on worms gameplay! cool physics
I really like the innovative idea and the fact that there are lots of levels.
Some of them were really smart!
But the game itself definitely needs some polishing and some bugs need to be fixed:
Better graphics/textures would be nice.
Audio needs polishing too, especially the music which gets repetitive after a while.
The game lags, especially when fast-forwarding.
And currently it's very hard to aim the ball:
White ring that shows the throw power is very hard to see because of the decorative animated rings.
Also, I have some bug reports for you:
Sometimes current level renders on top of the gui.
Edges of the gui were cut off on my resolution (1680x1050).
Moving objects on some levels are glitchy (the ball ricocheted incorrectly off a horisontally moving block; also on a level with downwards moving platform on which you need to shoot quickly before balls get into the pit, after the platform stops, it starts to vibrate, sometimes making finishing the level impossible, because the balls never stop).
Also, the power indicator ring behaves strangely (especially when shooting downwards).
And some feature requests:
It's very hard to aim, thus it would be nice to get some visual hints. I see two options: First, you can always show the player a fly arc of a previous throw plus a power and the direction they had used; second, when player drags a ball to shoot it, you can dynamically calculate a fly arc that it will take and show it to the player.
Also, as it is now, power and direction indicators are a bit inaccurate. The throw power and direction depends on where you press the button and where you release the button. It is inconvenient (at least to me) because the cursor position does not match the intersection of the direction indicator arrow and power indicator ring when you start moving your mouse not from the center of the ball. (It's a bit hard to explain. :c) I see 2 options for an easy fix: You can draw a ghost ball under player's cursor; or you can (which is better) don't take into account the point at which the player had started dragging the ball, instead always use the center of the ball as a starting point (optionally, plus the ghost ball under the cursor).
And of course, more features and more interesting levels!
I'm sorry for this wall of text. :P
Don't be upset about the bug reports.
Actually, the game is good. Polish it a bit, fix some bugs, and you're ready to release this on the mobile.
Nice job overall!
Very cool game! Got some similarly one on my android! Your has the better music :-) Keep up the good work!
This is pretty awesome. Angry birds meets Bloons. I have two complaints.
1. It is really difficult to judge the actual strength of a launch from one time to the next. No matter how many times I did it, it always felt like when I succeeded, it was more luck than intuition.
2. The dragging launch feature is hard to use. When I played using my mouse, I could maybe get it to grab once every three tries. Using the touch screen was much better, but I still had a lot of flubbed shots and times when it just would not grab.
Also, no use of the theme??? I guess that is three complaints. The physics engine felt good though and puzzles were easy to understand but a good level of difficulty. I knew how to identify everything I came across right away.
Clever variation on the Angry Bird principle. Well done. :)
Don't like the art style, but the mechanic is nice.
so fun:)
Very fun game! I dont see the correlation with shape shifting theme, and the controls are touchy, where a little movement on the mouse was too little power but then if i barely add a little more it launches super hard... That being said cascade destruction is always tons of and so is this game!! think with minor tweaks it would be awesome! i would want to try this on a phone or tablet maybe the controls are better
Pretty fun. I appreciate how you can fast forward and zoom through the initial levels. Nice sfx. The presentation for ludumdare could use some attention (scroll bars, ui not fitting) - fullscreen fixes it though I guess. Wish there was a faster level restart for known failures (press r or something?). Clicking is fairly fast but you have to move your mouse a lot.
For those of you struggling with the theme connection: I think it's going for literally shifting shapes off of a platform.
Really addictive game!
Fun stuff, and challenging in the later levels with all the buttons and bouncing walls. I may not have playe far enough, but a range of projectiles would have been fun , something to incorporate the theme maybe, with heavy cubes , bouncy spheres, triangles that slice like a ninja star etc.
I think I've played your game the longest out of all the LD games I've played these past two weeks! Fantastic job!!!
Nice one. Simple mechanic, like angry birds, but great fun. And lots of levels always a win in Ludum Dare - well done! I hope mobile version is coming soon, right?