Foon → Ludum Dare Explorer → LD60 → Snake Boy

Snake Boy

By neowhoru

Percentile
CategoryRankScoreCountLD60Ever
Overall22
Fun22
Innovation22
Theme22
Graphics22
Audio21
Humor17
Mood18

Comments

pankun 2026-10-18 14:22 ♥ 2

It's pretty fun that you gain points but with negative effects, and the music is really catchy too.

artem-sokolov 2026-10-18 14:58 ♥ 1

Itโ€™s cool

alextrash 2026-10-18 16:01 ♥ 1

Game cool. I love pixel art games

beatquestgames 2026-10-18 16:47 ♥ 1

What a charming game. I really liked the music too, the coins look very cool.

alex2521999 2026-10-18 19:34 ♥ 1

Simple, nice graphics and addictive. Love it

rekk1d 2026-10-18 20:38 ♥ 1

The game of my childhood!

makkurataichou 2026-10-18 21:42 ♥ 2

This really took me back! I love the inclusion of music that intensifies as you progress. I'm not sure if I fully understood why powerdowns were designed to work the way they did, they seemed risky so I ended up avoiding them as much as I could, but that worked out okay for me, haha. Awesome work!!

paroxysmal 2026-10-18 23:15 ♥ 1

Like the Gameboy frame...and a good take on Snake.

b4ux1t3 2026-10-18 23:18 ♥ 2

Great snake implementation! Fun fact: this was the first snake game that my son (he's 5) has ever tried. :) He says "It looks like that lego thing you have"

Hope you had as much fun making it as we did playing it!

wormkingboo 2026-10-19 00:08 ♥ 1

So nostalgic! I really like the retro style and the music on this. The whole game felt simple, fun, and polished

ganonsspirit 2026-10-19 00:29 ♥ 1

high.png

gevernus 2026-10-19 08:52 ♥ 1

Clean Game Boy look and the snake controls feel right. The power-downs are the most interesting part: trading a bigger score for inverted controls or extra speed is a nice risk-reward idea. I'd push it much further, because right now it still plays mostly like classic Snake, and more and weirder power-downs could make it feel like its own game. Nice work for a compo!

ex3d0 2026-10-19 20:19 ♥ 1

Great snake implementation!

You also captured the Game Boy look and feel perfectly. This genuinely feels like a copy of Snake you could've played on a Game Boy in 1990.

neowhoru 2026-10-20 04:52 ♥ 0

@ex3d0 yeah right that was my intention too :)

koolruz 2026-10-20 17:24 ♥ 1

snake-boy.PNG

This is a very good version of snake! I just wanted to give you a shout-out for the attention to detail that you put towards making authentic gameboy visuals. Pixels were aligned to a pixel grid! Sprites stayed within their four-color caps! Is the gameboy screen actually running at the proper resolution of the original gameboy too? Great job :)

The only piece of feedback that I have is that it felt like the error powerdowns often appeared right against the edge of the screen, which made them particularly dangerous in an unpredictable way, and meant that your best bet was generally to avoid interacting with them, which was a shame. Giving the player a visual piece of feedback to let them know which glitch was occurring would have helped the powerdowns shine as a risk/reward mechanic for players who like to live dangerously, as opposed to a hazardous mechanic that will almost always kill your run. For example, if you rotated the head of the snake, you could subtly signal to the player that their controls were scrambled, giving them more agency to survive the scrambled controls without trivializing the danger.

Overall though, I really enjoyed playing, well done!

eugenik 2026-10-20 22:53 ♥ 1

I love the game boy style!!

snowdrama 2026-10-21 01:31 ♥ 1

Nice! It was fun! I died because I got one of them error things and it sped me up into a wall XD Shoot uhh forgot to get a SS, score was 360 I think?

neowhoru 2026-10-21 08:37 ♥ 2

@koolruz yeah it use the original gameboy resolution (just upscaled in gamemaker for the screen but the base resolution is correct). Also used the original gameboy color pallete :)

Ty for your feedback (yeah the powerdowns are quite random when they are appear - just not on the places which are occupied by food or the snake imself).

@snowdrama 360 is pretty good!

klengh 2026-10-23 14:40 ♥ 0

The glitches are a nice twist. The inverse controls one is tough. Played longer than I expected. Style and music feels authentic.

snakeboy.png

wendel-scardua 2026-10-23 17:15 ♥ 0

Funny how we had similar ideas, connecting Nokia's snake game with old Nintendo consoles :D

You may want to check GB Studio - I haven't played with it yet because my focus has been the NES, but you could have your snake game running on the actual GB :)

My current high score (could've been better, as the picture shows I did a really bad move there ๐Ÿ˜…): Captura de tela 2026-10-23 140435.png

jordantanner 2026-10-23 18:04 ♥ 1

Nailed the game boy aesthetic for sure, and very on-theme!

andriybyelikov 2026-10-23 18:55 ♥ 1

It's a snake game I guess. Are increased speed and inverted control the only nerfs? Does the music follow the current score as BPM? Is there a limit to the BPM? I also made a GB game btw, although I used a grayscale palette. Is your font a bitmap or is it an actual font? I would say it's an actual font because the way it's rendered is weird.

noble-goose 2026-10-24 11:45 ♥ 0

The snake looks great! Glitches arenโ€™t very tasty :)

johnnysix 2026-10-24 12:20 ♥ 0

Nice! The glitches were an interesting touch , the bonus vs risk when the controls invert , I'd try aim for it if there was a straight section ahead so I didn't need to steer. I couldn't get much beyond ~2 screen widths worth of tail. For the diehards input buffering would be cool ( if you're not doing it ) so those rapid turns at highers speeds are reliable.

Screenshot 2026-10-24 131658.png

aweskybear 2026-10-26 21:42 ♥ 0

Cutest snake head I have ever seen! :) Simple but extremely cutie XD

Just an idea: I would imagine one thing would make the game better: the inclusion of a "handheld retro game" frame around the game itself. Like the ones we used to play such games on, you know :P

neowhoru 2026-10-28 05:54 ♥ 0

@aweskybear huh ? there is a gameboy frame ? did you used AI for the comment lol ?

aweskybear 2026-10-28 07:32 ♥ 1

@neowhoru no, but I am very much "blind" XD probaly (now I saw it as you mention)

Awesome. MAKE OT BIGGER NOW ๐Ÿ˜‚๐Ÿค˜ [for blind people]/ but I think I imagine a frame to include the bottom too

PS: really?? Can't we discenr between AI and non-AI comments?

aweskybear 2026-10-28 10:55 ♥ 0

@neowhoru One more note: I had slept like 7 hours for 3 days at the time I had written my original comment. Projects / stuff/ etc. (inflection point).

**Does that explain it to you, bro?** Or we never thought there is reason A or reason B or reason C or reason D for anything in the negligence of people .. ? ๐Ÿค˜ Bro .. ?