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Duck-Tank
Duck-Tank
By pizzasgood
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 276 | 3.30 | 22 | |
| Fun | 286 | 3.10 | 22 | |
| Innovation | 405 | 2.67 | 22 | |
| Theme | 230 | 3.35 | 22 | |
| Graphics | 361 | 2.95 | 22 | |
| Audio | 268 | 2.90 | 22 | |
| Humor | 124 | 3.21 | 21 | |
| Mood | 330 | 2.88 | 20 | |
Comments
The game looks nice, I liked the sound effects and music track, and the game logic is well executed. I might have missed some of the controls, as the game looked a little bit difficult, and the gameover is visible too often, so I couldn't advance too far in the levels. Bomb explosions are nice, collisions are working, enemies are there, and everything responds immediately. So good job.
Some tips about the game mechanics if anyone is struggling: * Everything you do (moving, shooting, flying, flagging checkpoints) costs at least a little money. * The wads of cash your cannon shoots can be recovered to recoup 90% of their cost. * The wads of cash can shoot through multiple enemies in a row. They're a little OP. * If an enemy walks over a wad of cash that's come to a rest, it will... trip and die, I guess. :) * Respawning at a checkpoint will always leave you with at least $500, and all enemies and pickups also respawn. (So, backtracking to get more wealth before a difficult section is viable.) * Only one checkpoint is flipped at a time, so you can re-use old checkpoints when backtracking. This is probably exploitable to make retarded amounts of money. We'll just file that under "Fun with capitalism."
grllle
2019-04-29 09:05
I liked playing this a lot but i don't get how to get pass the dudes without getting hurt...
@grllle I'm not sure if it was clear that the sound it makes when you run over an enemy is the enemy squealing in pain, not an indicator that you got hurt. You only get hurt from bombs, and the fact that you took damage is indicated via your character flashing red. Since they can only throw bombs in the direction they're facing, the safest way to run them over is to wait until they turn away from you and *then* charge at them.
I like the concept and the visuals. I could never get far enough to really unlock anything though, so it might need some balancing.
Once I got to the first level, it was quite a lot more fun. So it might be worth making the first level shorter.
Great Game!
This was a really cozy experience :smile: The whole setting reminds me of Donald Duck, I imagined myself playing as Scrooge mc Duck. The best part was that I was able to steal the canon, but I was quickly dealt with and they had duck for dinner, haha :smile:
Good use of the theme, fits really well :thumbsup:
Might be my ancient PC, but it got very choppy at this part.
Like the old school music. Wish I'd had enough money to buy something in the shop. ld44db01.png
purrseus
2019-05-02 20:27
Wow, your game is really big! Eventually, I tried to fly through the game, but on top of the big $ on top of the vault my money ran out - quite ironic :D The mechanics are well realized though, good job! :)
@johnnysix Yeah, I didn't put enough time into optimizing for performance since I underestimated how many enemies there would end up being and how much strain they'd cause. The native builds do run *significantly* better than the HTML5 build, for what that's worth.