Foon → Ludum Dare Explorer → LD50 → Will or won't sink
By , and blidnight
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 4 | |||
| Fun | 4 | |||
| Innovation | 4 | |||
| Theme | 4 | |||
| Graphics | 4 | |||
| Humor | 3 | |||
| Mood | 3 |
@bdiaztobarra @lolopupka extra :thumbsup:
Great graphics, really like the design of the captain! Nice work!
Awesome!
Great artwork, loved the concept. With a bit more finesse on the controls it'd be a neat casual mobile game. Stuff like having him snap to the hull breaches, being able to jump when you get rolled by a bottle, maybe a spinning animation or something would be cool ( like to show when he's totally out of control :smile: )
I have wanted the portion of Sea of Thieves that is just trying to repair holes. This is the closest I've seen so far. Thank you so much. I had a blast.
For some reason, this won't start for me when I click on play :(
@angiemon it's a resolution ratio bug, pls try to zoom in / out the browser
An adoreable, little, fun game! :)
Graphics were amazing and the gameplay was fun and easy to grasp!
I had to change my display resolution from 4K to HD in order to be able to start the game - not good. While I wouldn't let that affect me rating your game (I can't rate you at all, but y'know what I mean ^^) but since it's extra and all, you might wanna definitely fix that, because most players sadly are very impatient and wont stick around :(
The game was fun and the animations looked very polished, I also loved the effects! The level design was good and I especially liked that %$ยง@# bottle, it added so much to gameplay :) (would be cool if there was an indicator a little earlier when it is about to show up, maybe like a glass sound or something so players feel rewarded for being able to react quickly)
It would have been nice if you've added some Royality free music and sounds from freesounds.org
I wish you could move down with the down (or w button)
Button assignment... nooot such a big fan. It wasn't horrible and definitely worked and was still fun, but I would rather put the jump on space and actions on left click, as it feels more natural and players are also used to from other games (never change a running system, one of the things I learned at school, you would also never make stamina red and health green since Blizzard introduced that a million years ago for example ^^)
A really nice, polished little game you've got there, congrats :)