inventivum-games 2019-10-07 22:13
Game doesn't work gives this error "Unable to get property 'getParameter' of undefined or null reference"
Foon → Ludum Dare Explorer → LD45 → Space Cell
By ciaranw
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 429 | 2.95 | 25 | |
| Fun | 388 | 2.82 | 25 | |
| Innovation | 285 | 3.13 | 25 | |
| Theme | 396 | 2.91 | 25 | |
| Graphics | 280 | 3.21 | 25 | |
| Audio | 278 | 2.89 | 25 | |
| Humor | 371 | 1.85 | 23 | |
| Mood | 327 | 2.95 | 23 |
Game doesn't work gives this error "Unable to get property 'getParameter' of undefined or null reference"
I’m getting an error saying “abort(114). Build with -s ASSERTIONS=1 for more info.”
The view is so small so it'shard to see what's coming for you and i lost the shield/tractor beam texture dissapeared, might be because i kept loosing every part the first 30 seconds after getting my parts assembeled.
cool concept though, i can see some replayability and the graphics where appealing! all in all, neat game, but could use some polish
This game is great, the only problem I had was that I couldn't have more content, for 48 hours very good.
@inventivum-games @drunkardwolf Are you playing on web or desktop? Are you able to give any platform info? Thanks for checking it out anyway!
@kekkodude Did you fullscreen the window? Thanks for the feedback!
@zerptin Glad you enjoyed it, thank you!
@ciaranw Playing on web on desktop. I’ll give the windows version a try tomorrow though
It works after downloading it, pretty good game, however, the screens to small and couldn't seem to find any use for the loot and while I was building my ship initially I got hit by a meteor and lost my gun, maybe a delay before meteors spawn.
@drunkardwolf Thanks for the update, I appreciate it! The web build does seem to be acting strangely... @inventivum-games Thanks for downloading it and trying it out! I appreciate the feedback :)
Nice to see so many people using Godot! I really like the shield mechanic in the game! Great work!
One little graphics detail I liked was the asteroids obviously having the green shards they leave behind embedded in the stone they're made of. Great job!
A decent enough game loop, but it really should go to a 'game over' screen on death to let you restart without having to mess with closing the window and restarting (and the web version totally breaks after you die the first time, even on reload). The blaster shot is waaaay too ear-piercing, and with no pause or easy restart it felt too dangerous to reach for my system volume.
@ketura Thanks for the feedback! Apologies for the ear pain & I totally agree on the game over screen, just a luxury for 48 hours :P The web version seems not to have been so successful, it has totally differnt bugs on every PC and browser combo I test it on.. Thanks for playing!
Reminds me a bit of Captain Forever. ( Youtube link https://www.youtube.com/watch?v=QJWs4m04Y0I )
The controls were a bit of a struggle between Mouse and WASD/Keyboard. If you develop beyond the jam, this could work well on just mouse , with the ship steering / shooting towards left click, then click/hold right to toggle build / collect mode . :)
ld45_db-034.jpg
@johnnysix Wow yeah that's a really similar concept! I did aim to have enemies like that in the game, but didn't get around to it :P Thanks for playing!
Really cool concept! Building the ship worked really well. I had a good time trying to figure out an optimal ship design. My main complaint was that I couldn't figure out how to restart the game after I'd lost except by closing and relaunching the application. This wasn't too bad once I got the hang of it, but for the first few attempts I was closing the game frequently. Some more indication of build/fight mode on screen could also have helped, as a few times I was not in the right mode and was hit by asteroids even though my mouse was in the right place because I had forgotten which mode I was in.
@aevek Thanks for playing and the in-depth review! I'm glad you enjoyed it :)
I like the game, surely has a lot of potential. What could be improved: 1 - The difficulty curve can be smoothier, to give time for the player learn to play; 2 - I agree with @kekkodude, the view should be larger (all the screen elements could be smaller).
@rodrigo-robles Thanks for playing and leaving feedback!
Nice game with an interesting mechanic. Good potential. You could do something greater with more time and new features. Thank you for your feedback ++