imai-time 2024-10-06 21:15
Visually, it's just great, but the spawn points of the enemies should be changed
Foon → Ludum Dare Explorer → LD56 → Small things
By sid37
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 77 | 3.81 | 26 | |
| Fun | 143 | 3.43 | 26 | |
| Innovation | 18 | 4.25 | 26 | |
| Theme | 25 | 4.22 | 26 | |
| Graphics | 2 | 4.72 | 26 | |
| Audio | 77 | 3.65 | 25 | |
| Humor | 124 | 3.25 | 20 | |
| Mood | 3 | 4.43 | 25 |
Visually, it's just great, but the spawn points of the enemies should be changed
I agree with the comment above. It's both incredibly beautiful and annoyingly difficult. I don't mind the difficulty per se, it makes the end screen more rewarding, but when enemy spawn right under your feet there is no time to react. Overall, however, a great entry, with beautiful art and a creepy mood.
Screenshot 2024-10-06 233203.png
@imai-time, @kateryna thanks for the tips!!! I updated the spwnpoint logic, now enemies don't spawn when the player is close enough.
Visuals are great, and gameplay even though minimalistic very satisfying, only the duration was a bit too short, couldnt fully grasp the game before it ended.
Super short, but dang this is a cool game. Very creative, I love how it looked. Satisfying weapon as well
This is awesome! Love the modelling using real world setting and the stop motion animation. What a brilliant idea for a Ludum Dare. Absolutely love how it's all put together. I also love the VFX you have on shooting and the movement on the gun with every shot. The creatures are creepy - it's all fantastic.
Super cool! I use to love stop motion as a kid, I felt like digital is an alternative to that, cool to see them combine!
WOW! I LOVE THIS! I haven't seen a stop-motion game in soooooooooooooooo long, and this looks beautiful! Really is a shame that the game is so short, I want a full game like this now.
Some of the shots seemed to miss the target when it looked like they should hit, idk if I'm just bad.
The game is very short, we need more ! But the art is amazing i like this kind of technics, that's so original. The gameplay need more feelings, (when you hit more effect etc), the animation of the gun is a bit confused too, that need adjustement. But you made a great work and a longuest version can be really promizing ! 'thanks for playing"
The stop motion animation is fantastic! Along with the buzzing and clicking sounds and quick gameplay it has a great rattling mood. You could be a little more forgiving to the player - an ability to get away when over-run or to beat enemies back please!
Wow , that's super impressive - really cool seeing a real-world set-build! :yum:
If you continue beyond the compo - it would be fun to see more environments, and interactions , maybe even using gaussian splatting / photogrammetry to bring it into 3d ( along with the characters ) .
Oh wow this is RAD. The gameplay is just serviceable but the vibes are off the charts (also loved the shotgun sound, very juicy). Fantastic job!
Looks so great, I'm stealing this idea for next LD (though, it's not going to look that cool - it's just amazing!)
The LED world needs to be expanded into a cinematic universe.
Very interesting art style, stop motion is a lot of work, so that's pretty impressive for the compo!
Visuals are *awesome*! As someone who uses physically made art for my own games, I know how tedious and difficult this is to pull off. Gameplay is fine, but not the focus here.
Making physical assets is such a cool move! I want to do the same now! Great prop building skill!
Great idea about the diodes! You managed to use to to create visually interesting game.
Too difficult for me, but I love the visuals and the sound effects. Overall a really well made compo game. Well done.
WOW? stop motion so cool
Beautiful game, short but challenging enough, partially due to the bug appears inside your personal space, too close to really shoot them.
This's soo adorable. I really like your approah! Truly uniqe
Very creative art style! My only issue with the graphics is that they are too dark. I think a brighter scene would have shown off the unique look a bit better.
Gameplay wise, I think the only problem other than the obviously too short gameplay is that the enemies should probably spawn off screen because having them materialize right in next to you is awkward from both a visual and gameplay standpoint
I just can't stop imagining a swarm of these LED bois just swarming the ever-living everything out of whatever they are swarming. Oh, and the game is cool, i guess.