FoonLudum Dare ExplorerLD44 → Goblin Castle

Goblin Castle

By johnnysix

View on ldjam.com

CategoryRankScoreCount
Overall3953.0136
Fun3672.9136
Innovation4312.5735
Theme4042.8536
Graphics614.0136
Audio643.6636
Humor2262.7835

Comments

2019-04-29 02:53

I like the art and the music, but the gold went into the negatives, also the jumping seems a little unfair since its easy to bonk off the ceiling, variable jump height would have been better I think.

c0d3d 2019-04-29 03:10

I love the art and the music I just feel that the gameplay was boring and short.

neonjeff 2019-04-29 13:45

I like the art and damage reaction. I could see this being pretty fun. I was confused if I finished it or just died at the end :)

twobythree 2019-04-29 18:52

The art is the strong part of your game, I spend almost 2 minutes hitting every button of the keyboard looking for the gold button :v it's a great looking game, the music fit's perfect the atmosphere of the level and I love the jump animation. Congratulations!

dumivid 2019-04-29 19:30

Dude, the graphics and sound design are amazing, but come on! The control of the game is very unresponsive and the lack of invisibility frame when you get hit makes it possible to get stunned locked. Besides these 2 things, the game quite good, especially with a cutscene. Idk, maybe next time make a mobile OR desktop game, not both. Good luck with your next project!

rhewid 2019-04-29 23:55

Love the art and music! I dont quite get what the gold button does. Also I wasnt able to pickup the dropped coins, but I was satisfied with the amount of gold at the end :P Unbenannt.png

nathaniel-jensen 2019-05-01 22:18

It seems like a good start, but it is quite short.

paullyaudet 2019-05-02 19:40

A pretty good work, even if I thought that the jump is brutale XD The overall game was fun to play :)

sylvie 2019-05-02 19:41

I thought it was funny that you can get comboed by the goblins and spikes. The game seemed to just randomly return to the title screen after I passed a certain point, is that the ending or a bug?

solah 2019-05-02 19:46

I love the graphics and the sound design, but I agree with the others, I did not get the controls

paul59 2019-05-02 19:47

As others have said, the graphics are pretty sweet and the sound is good but the controls leave something to be desired - needs some instructions as to what keys do what. The jump is too powerful and jumping from a high place is pot luck. Good effort on your mini desk though :D

hypp 2019-05-02 19:48

I liked it. Nice graphics and controls. Have to agree with the others that it felt a bit short.

delpes 2019-05-02 19:50

Arts and Sound a very good. Didn't quite get what i was supposed to do so i just sprinted to the end of the level trying to keep as much gold as possible.

evgeniya-zapolnova 2019-05-02 19:55

Nice art and sound. I can't play because I can' jump over spikes but I can't die (I would like to see this animation) Amount of coins turned on negative numbers...

johnnysix 2019-05-02 19:58

Thanks all for taking the time to play. :)

Ratings of the beast hahaha.

rasingss.png

richard-jedlicka 2019-05-02 20:31

Feels like a polished game. Only quite short. Graphics and audio is well done. Can I use the hammer? :-O

johnnysix 2019-05-02 23:09

@richard-jedlicka - I ran out of time sadly, but the hammer was supposed to activate if you pushed down when you landed , rattle the ground, and shake nearby goblins out of their hiding places ( and possibly rattle their coins out! ) .

rsim 2019-05-03 06:16

I loved the goblins with their noses sticking out and all the animations. Great job on them!

marcus-gambit 2019-05-03 11:59

Graphics are quite polished for a 48h compo. Mucis/audio is very good and it's a funny interpretation of the theme. It's obvious that you ran out of time to balance the controls/gameplay and to add content but it's a really good job :clap:

fractal 2019-05-06 18:38

Good graphics and music! The gameplay seems indeed unfinished (what does the gold button do?) but it’s a good start. Also, whenever I bounce on a goblin, I keep on bouncing on it until the wall without being able to escape.

link 2019-05-19 10:17

Well, the assets were awesome, but the gameplay was not really clear. It ended really quickly. A tip for next Game Jam, do not focus on graphics and sounds, but on gameplay. (Loved the idea of a both web and mobile game, but buttons were huge for a pc user)

peterfonts 2019-05-19 13:14

Cool game! Graphics and sounds are nice! The gameplay is a bit confusing, and maybe control better the jump can improve tht gameplay, but there are a lot of details, like the Goblin noses and the AI, the sounds, the coins... is good game! Congrats! Keep making games! :fist:

pkenney 2019-05-19 17:44

Fantastic animations, super-lively control feel, and great job with the sound and music.

The gameplay was a bit too thin, and there were a few too many blind-jump situations or maybe just a mismatch between the camera view size and the jump size & move intertia. But those things can be tweaked (as I saw in the post-jam version) but dang that outter presentation layer you have is just excellent.

Nice work!

aileron 2019-05-19 23:41

The art drew me to this one. I was even more pleasantly surprised that the backgrounds and stuff looked good too! Gameplay like others have said is lacking, but honestly I had lots of fun just jumping around - the movement felt really great and fluid (except for when I was getting juggled ;) ).

hunttis 2019-05-21 12:54

Looks good, sounds good, plays relatively well.

Could maybe use a little bit further out zoomed camera.

Also, the game was aggressively pushing to be fullscreen on my machine :D

In any case, I enjoyed it, played it through a few times, but didn't really understand what the gold button does (except sometimes the goblins take the coin and go back into hiding), but can I open the chests somehow?