thecze 2012-12-18 17:28
Pretty hard game but I enjoyed it!
Foon → Ludum Dare Explorer → LD25 → Picker Pocketer
By entity2d
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Theme | 31 | 3.97 | ||
| Innovation | 40 | 3.56 | ||
| Fun | 71 | 3.26 | ||
| Humor | 91 | 3.07 | ||
| Overall | 92 | 3.36 | ||
| Mood | 179 | 2.76 | ||
| Graphics | 195 | 3.00 | ||
| Audio | 231 | 2.15 |
Pretty hard game but I enjoyed it!
easy and fun. I hope it to be trickier to escape the police.
Fun little game. It puts a spin on quicktime events. :)
Quite too easy but fun. Guitar hero for pickpocketers :D And the crowd "simulation" is very neat thing.
The best pick-pocket game I've played this Ludum Dare. Pip pip.
cool game! i like the concept. i think there is bug when pressing arrow keys to fast your game miss some hits
Not bad. I found a glitch though. If I get the last button right when the time runs out I get the money AND the person screams "Thief!"
Yes! 1975£! I've got the highscore :D Really nice idea! I was so fast, that the policeman couldn't catch me :D
The idea is pretty sweet and I liked your way of implementing the pickpocketing. it requires skill, just like it would in real life! Nice.
my ears are bleeding, but the game was fun enough to keep me for a few minutes :)
Feels like I'm playing FF X and doing Auron's overdrive all the time :)
Quite fun. Maybe to difficult to perform the sequence. The speed could increase with time instead perhaps?
very addictive XD. Keep like this
Nice job! Took a simple idea and executed it well! I have no idea how you chose your timing for the button presses, but it seemed pretty much perfect, although it might've been nicer if you started it easier and gradually made it harder!
The plaza is a little sparse; it could use some Henry Moore bronzes, to be scrapped for bonus points.
Good one, liked the challenge, but managed only 2 picks.
Love the stealing-mechanic! It does get my heart punmping
The quick time events were a bit too quick for me. I would have liked to see more distinction between types of "marks" (risk in terms of qte speed/reward).
Apart from that, it's a fun concept and nice implementation. :)
quite fun, even if pretty hard, some challenges is quite vilain ^^