Foon →
Ludum Dare Explorer →
LD25 →
Happiness
Happiness
By rxi
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 18 | 4.33 | | |
| Innovation | 88 | 3.63 | | |
| Mood | 112 | 3.32 | | |
| Audio | 210 | 2.91 | | |
| Theme | 279 | 3.42 | | |
| Overall | 288 | 3.13 | | |
| Humor | 475 | 2.20 | | |
| Fun | 608 | 2.29 | | |
| Coolness | 742 | 46 | | |
Comments
smaxx
2012-12-17 11:31
Hm, I don't think I really understood the game. I can click on printers and water dispensers, but besides the timer nothing is happening? Should I keep people from using them by keeping the timers active? What are the bars above people's heads? Not sure whether it's intentional, but there doesn't seem to be music, just that persistent deep tone? This would work, but it's too loud and there should be at least some additional notes (maybe I just missed on that). You'll definitely need a better description though.
I really like the graphics and the concept, but i think what will disturb people is the lack of reaction from little budies, maybe in a future version you could had some tiny icon to make us think "oh so you wanted some coffee ? TOO BAD !"
thecze
2012-12-17 16:42
Very nice game, I liked the graphics but a bigger window would be nice.
sanguine
2012-12-17 16:48
The graphics and sound were really nice, I couldn't get the last few % of happiness down though :(
rxi
2012-12-17 16:52
@TheCze
> a bigger window would be nice.
You can get a bigger game window by hitting F3, which will scale by 3x instead of 2x. If you meant being able to see more of the game area, that's understandable, but it's one of them things I consider and would have usually decided on from play testing, unfortunately no play testing took place.
@Edocentrique
> lack of reaction from little budies, maybe in a future version you could had some tiny icon to make us think "oh so you wanted some coffee ? TOO BAD !"
I was going to have little icons to indicate when they're talking or drinking water or crying or thinking about doing something, but I'd ran out of time and it was one of the features I ended up leaving out. Don't worry though, you can still gain pleasure from depriving them from using a vending machine while their hunger bar increases.
I love the office-worker's head bob. Great sound effects too.
kwl_tw
2012-12-18 08:06
Great artwork!
matx
2012-12-18 13:07
I like the graphics and I love the idea of the concept. Although I don't see any feedbacks of my actions, since the happiness counter keeps going down in a linear way. I don't understand why I can't interact with other objects like laptop and elevators, and I see no expression or feedback on the face of the humans.
Great potential and atmosphere, but I fear that it missed its target.
I Love the concept. It is really strong I think.
Implementation needs a bit of work to really shine. The little guys really need to show when they are doing something, or being deprived of something. Those 'need' bars need some clarification, maybe with icons. Also, how do I influence boredom? Is that the copy machines? What about fatigue?
Other than those minor issues. It's a great game. Really nice.
delpes
2012-12-18 13:22
Great game :) Depriving them of food and water was enough to make them unhappy. Tried to get them all on one floor/ in one corner by disabling only certain machines. Dunno if it work tough or i was just being lucky :)
cassio
2012-12-18 17:59
Love this art style. Who hates pixels?
lack of response of the characters to what I was doing was kind of meh, other than that a pretty cool and original idea :). You weren't really seeing them trying to access something either. Unfortunately all you do is just clicking around, not much of a challenging aspect to it.
I say, post-jam version! :)
bereuge
2012-12-19 22:39
Great idea, with more stuff like reactions from the workers and more interaction it could become even better!
I didn't really like the music though, it was very distracting
The gameplay wasn't very intuitive, I didn't feel like anything I did had any affect on the world. The ambient sound gets extremely loud at points. I loved the art style. A post-compo version with visual queues would be wodnerful.
jaj
2013-01-04 22:42
The audio gave me a headache at first. I guess I had my volume up too high. The visual style was charming, but I felt the game lacked a goal, as it didn't seem possible to ever get the happyness down to 0%
jaj
2013-01-06 11:07
Good use of theme too, by the way!